Difference between revisions of "Pixel"

From GiderosMobile
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=== Description ===
 
=== Description ===
 
A rectangular Sprite which can be filled with solid colors, gradients or textures.
 
A rectangular Sprite which can be filled with solid colors, gradients or textures.
Pixel aims at being a simpler and faster alternative to Shape when needing to display a coloured box or box with a gradient. It is also useful as Bitmap replacement since every texture will be fitted into Pixel dimensions automatically.
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Pixel aims at being a simpler and faster alternative to Shape when needing to display a coloured box or box with a gradient. It is also useful as Bitmap replacement since every texture will be fitted into Pixel dimensions automatically.{|-
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
{|-
 
 
| style="width: 50%;"|
 
| style="width: 50%;"|
 
=== Methods ===
 
=== Methods ===

Revision as of 10:12, 23 August 2018

Supported platforms:
Available since: Gideros 2016.06

Description

A rectangular Sprite which can be filled with solid colors, gradients or textures. Pixel aims at being a simpler and faster alternative to Shape when needing to display a coloured box or box with a gradient. It is also useful as Bitmap replacement since every texture will be fitted into Pixel dimensions automatically.{|- | style="width: 50%;"|

Methods

Pixel.new - Create new pixel
Pixel.new - Constructor to create a Pixel with texture in letterbox mode.
Pixel:getColor - Gets the color(s) of the Pixel
Pixel:getDimensions -
Pixel:getTexturePosition -
Pixel:getTextureScale -
Pixel:setColor - Sets the color of the Pixel
Pixel:setColor -
Pixel:setColor - Sets 4-colour gradient.
Pixel:setDimensions - Sets both width and height of the Pixel.
Pixel:setHeight - Sets the height of the pixel sprite.
Pixel:setTexture -
Pixel:setTextureMatrix -
Pixel:setTexturePosition -
Pixel:setTextureScale -
Pixel:setWidth - Sets the width of the pixel sprite.
| style="width: 50%;"|

Events

Constants

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