Difference between revisions of "Mesh:setVertices"

From GiderosMobile
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__NOTOC__
 
__NOTOC__
<languages />
+
'''Available since:''' Gideros 2012.09<br/>
'''<translate>Available since</translate>:''' Gideros 2012.09<br/>
+
'''Class:''' [[Mesh]]<br/>
'''<translate>Class</translate>:''' [[Special:MyLanguage/Mesh|Mesh]]<br/>
+
 
=== <translate>Description</translate> ===
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=== Description ===
<translate><br />
+
Sets zero or more vertices at vertex array with a single function call. It accepts multiple values or a Lua array.
Sets zero or more vertices at vertex array with a single function call. It accepts multiple values or a Lua array.<br />
 
<br /></translate>
 
 
<source lang="lua">
 
<source lang="lua">
Mesh:setVertices(vertices)
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Mesh:setVertices(vertices)
 
</source>
 
</source>
=== <translate>Parameters</translate> ===
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'''vertices''': (any) <translate></translate> <br/>
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=== Parameters ===
=== <translate>Examples</translate> ===
+
'''vertices''': (any) <br/>
'''Example'''<br/>
+
 
<source lang="lua">-- set 3 vertices with seperate function calls
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=== Examples ===
 +
<source lang="lua">
 +
-- set 3 vertices with seperate function calls
 
mesh:setVertex(1, 100, 100)
 
mesh:setVertex(1, 100, 100)
 
mesh:setVertex(2, 150, 100)
 
mesh:setVertex(2, 150, 100)
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-- these two functions do nothing
 
-- these two functions do nothing
 
mesh:setVertices()
 
mesh:setVertices()
mesh:setVertices{}</source>
+
mesh:setVertices{}
 +
</source>
  
 
{{Mesh}}
 
{{Mesh}}

Revision as of 04:54, 18 September 2022

Available since: Gideros 2012.09
Class: Mesh

Description

Sets zero or more vertices at vertex array with a single function call. It accepts multiple values or a Lua array.

Mesh:setVertices(vertices)

Parameters

vertices: (any)

Examples

-- set 3 vertices with seperate function calls
mesh:setVertex(1, 100, 100)
mesh:setVertex(2, 150, 100)
mesh:setVertex(3, 100, 150)

-- set 3 vertices with one function call
mesh:setVertices(1, 100, 100, 2, 150, 100, 3, 100, 150)

-- same as above
mesh:setVertices{1, 100, 100, 2, 150, 100, 3, 100, 150}

-- these two functions do nothing
mesh:setVertices()
mesh:setVertices{}