Difference between revisions of "Mesh:setVertices"

From GiderosMobile
m (Text replacement - "<source" to "<syntaxhighlight")
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=== Description ===
 
=== Description ===
 
Sets zero or more vertices at vertex array with a single function call. It accepts multiple values or a Lua array.
 
Sets zero or more vertices at vertex array with a single function call. It accepts multiple values or a Lua array.
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
Mesh:setVertices(vertices)
 
Mesh:setVertices(vertices)
 
</source>
 
</source>
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=== Examples ===
 
=== Examples ===
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
-- set 3 vertices with seperate function calls
 
-- set 3 vertices with seperate function calls
 
mesh:setVertex(1, 100, 100)
 
mesh:setVertex(1, 100, 100)

Revision as of 15:28, 13 July 2023

Available since: Gideros 2012.09
Class: Mesh

Description

Sets zero or more vertices at vertex array with a single function call. It accepts multiple values or a Lua array. <syntaxhighlight lang="lua"> Mesh:setVertices(vertices) </source>

Parameters

vertices: (any)

Examples

<syntaxhighlight lang="lua"> -- set 3 vertices with seperate function calls mesh:setVertex(1, 100, 100) mesh:setVertex(2, 150, 100) mesh:setVertex(3, 100, 150)

-- set 3 vertices with one function call mesh:setVertices(1, 100, 100, 2, 150, 100, 3, 100, 150)

-- same as above mesh:setVertices{1, 100, 100, 2, 150, 100, 3, 100, 150}

-- these two functions do nothing mesh:setVertices() mesh:setVertices{} </source>