Difference between revisions of "Mesh:setVertices"

From GiderosMobile
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=== Description ===
 
=== Description ===
 
Sets zero or more vertices at vertex array with a single function call. It accepts multiple values or a Lua array.
 
Sets zero or more vertices at vertex array with a single function call. It accepts multiple values or a Lua array.
<source lang="lua">
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<syntaxhighlight lang="lua">
 
Mesh:setVertices(vertices)
 
Mesh:setVertices(vertices)
</source>
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</syntaxhighlight>
  
 
=== Parameters ===
 
=== Parameters ===
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=== Examples ===
 
=== Examples ===
<source lang="lua">
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<syntaxhighlight lang="lua">
 
-- set 3 vertices with seperate function calls
 
-- set 3 vertices with seperate function calls
 
mesh:setVertex(1, 100, 100)
 
mesh:setVertex(1, 100, 100)
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mesh:setVertices()
 
mesh:setVertices()
 
mesh:setVertices{}
 
mesh:setVertices{}
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</syntaxhighlight>
  
 
{{Mesh}}
 
{{Mesh}}

Latest revision as of 15:30, 13 July 2023

Available since: Gideros 2012.09
Class: Mesh

Description

Sets zero or more vertices at vertex array with a single function call. It accepts multiple values or a Lua array.

Mesh:setVertices(vertices)

Parameters

vertices: (any)

Examples

-- set 3 vertices with seperate function calls
mesh:setVertex(1, 100, 100)
mesh:setVertex(2, 150, 100)
mesh:setVertex(3, 100, 150)

-- set 3 vertices with one function call
mesh:setVertices(1, 100, 100, 2, 150, 100, 3, 100, 150)

-- same as above
mesh:setVertices{1, 100, 100, 2, 150, 100, 3, 100, 150}

-- these two functions do nothing
mesh:setVertices()
mesh:setVertices{}