Difference between revisions of "Mesh:setVertexArray"

From GiderosMobile
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__NOTOC__
 
__NOTOC__
<languages />
+
'''Available since:''' Gideros 2012.09<br/>
'''<translate>Available since</translate>:''' Gideros 2012.09<br/>
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'''Class:''' [[Mesh]]<br/>
'''<translate>Class</translate>:''' [[Special:MyLanguage/Mesh|Mesh]]<br/>
+
 
=== <translate>Description</translate> ===
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=== Description ===
<translate><br />
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Assigns new content to the vertex array, dropping all the elements contained in the vertex array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array.
Assigns new content to the vertex array, dropping all the elements contained in the vertex array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array.<br />
 
<br /></translate>
 
 
<source lang="lua">
 
<source lang="lua">
Mesh:setVertexArray(vertices)
+
Mesh:setVertexArray(vertices)
 
</source>
 
</source>
=== <translate>Parameters</translate> ===
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'''vertices''': (any) <translate></translate> <br/>
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=== Parameters ===
=== <translate>Examples</translate> ===
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'''vertices''': (any) <br/>
'''Example'''<br/>
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<source lang="lua">-- set the vertex array as (100, 100), (150, 100) and (100, 150)
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=== Examples ===
 +
<source lang="lua">
 +
-- set the vertex array as (100, 100), (150, 100) and (100, 150)
 
mesh:setVertexArray(100, 100, 150, 100, 100, 150)
 
mesh:setVertexArray(100, 100, 150, 100, 100, 150)
  
 
-- same as above
 
-- same as above
mesh:setVertexArray{100, 100, 150, 100, 100, 150}</source>
+
mesh:setVertexArray{100, 100, 150, 100, 100, 150}
 +
</source>
  
 
{{Mesh}}
 
{{Mesh}}

Revision as of 05:53, 18 September 2022

Available since: Gideros 2012.09
Class: Mesh

Description

Assigns new content to the vertex array, dropping all the elements contained in the vertex array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array.

Mesh:setVertexArray(vertices)

Parameters

vertices: (any)

Examples

-- set the vertex array as (100, 100), (150, 100) and (100, 150)
mesh:setVertexArray(100, 100, 150, 100, 100, 150)

-- same as above
mesh:setVertexArray{100, 100, 150, 100, 100, 150}