Difference between revisions of "Mesh:setVertex"

From GiderosMobile
m (Text replacement - "</source>" to "</syntaxhighlight>")
 
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=== Description ===
 
=== Description ===
 
Sets a vertex in a vertex array. Indices start from 1. If the vertex array is not large enough, it is automatically expanded.
 
Sets a vertex in a vertex array. Indices start from 1. If the vertex array is not large enough, it is automatically expanded.
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
Mesh:setVertex(i,x,y)
 
Mesh:setVertex(i,x,y)
</source>
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</syntaxhighlight>
  
 
=== Parameters ===
 
=== Parameters ===
Line 14: Line 14:
 
'''y''': (number) y coordinate<br/>
 
'''y''': (number) y coordinate<br/>
  
=== Examples ===
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=== Example ===
<source lang="lua">
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<syntaxhighlight lang="lua">
 
-- set the first 3 vertex positions as (100, 100), (150, 100) and (100, 150)
 
-- set the first 3 vertex positions as (100, 100), (150, 100) and (100, 150)
 
mesh:setVertex(1, 100, 100)
 
mesh:setVertex(1, 100, 100)
 
mesh:setVertex(2, 150, 100)
 
mesh:setVertex(2, 150, 100)
 
mesh:setVertex(3, 100, 150)
 
mesh:setVertex(3, 100, 150)
</source>
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</syntaxhighlight>
  
 
{{Mesh}}
 
{{Mesh}}

Latest revision as of 15:30, 13 July 2023