Difference between revisions of "Mesh:setVertex"

From GiderosMobile
Line 2: Line 2:
 
'''Available since:''' Gideros 2012.09<br/>
 
'''Available since:''' Gideros 2012.09<br/>
 
=== Description ===
 
=== Description ===
<br />
+
<translate><br />
 
Sets a vertex at vertex array. Indices are start from 1. If the vertex array is not large enough, it&#039;s expanded automatically.<br />
 
Sets a vertex at vertex array. Indices are start from 1. If the vertex array is not large enough, it&#039;s expanded automatically.<br />
<br />
+
<br /></translate>
 
<source lang="lua">
 
<source lang="lua">
 
  Mesh:setVertex(i,x,y)
 
  Mesh:setVertex(i,x,y)
 
</source>
 
</source>
 
=== Parameters ===
 
=== Parameters ===
'''i''': (number) index <br/>
+
'''i''': (number) <translate>index</translate> <br/>
'''x''': (number) x coordinate <br/>
+
'''x''': (number) <translate>x coordinate</translate> <br/>
'''y''': (number) y coordinate <br/>
+
'''y''': (number) <translate>y coordinate</translate> <br/>
 
=== Examples ===
 
=== Examples ===
 
'''Example'''<br/>
 
'''Example'''<br/>
<source lang="lua">-- set the first 3 vertex positions as (100, 100), (150, 100) and (100, 150).<br />
+
<source lang="lua">-- set the first 3 vertex positions as (100, 100), (150, 100) and (100, 150).
mesh:setVertex(1, 100, 100)<br />
+
mesh:setVertex(1, 100, 100)
mesh:setVertex(2, 150, 100)<br />
+
mesh:setVertex(2, 150, 100)
mesh:setVertex(3, 100, 150)<br /></source>
+
mesh:setVertex(3, 100, 150)</source>

Revision as of 14:44, 23 August 2018

Available since: Gideros 2012.09

Description


Sets a vertex at vertex array. Indices are start from 1. If the vertex array is not large enough, it's expanded automatically.

 Mesh:setVertex(i,x,y)

Parameters

i: (number) index
x: (number) x coordinate
y: (number) y coordinate

Examples

Example

-- set the first 3 vertex positions as (100, 100), (150, 100) and (100, 150).
mesh:setVertex(1, 100, 100)
mesh:setVertex(2, 150, 100)
mesh:setVertex(3, 100, 150)