Difference between revisions of "Mesh:setVertex"

From GiderosMobile
(Created page with "__NOTOC__ '''Available since:''' Gideros 2012.09<br/> === Description === <br /> Sets a vertex at vertex array. Indices are start from 1. If the vertex array is not large enou...")
 
m (Text replacement - "</source>" to "</syntaxhighlight>")
 
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__NOTOC__
 
__NOTOC__
 
'''Available since:''' Gideros 2012.09<br/>
 
'''Available since:''' Gideros 2012.09<br/>
 +
'''Class:''' [[Mesh]]<br/>
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=== Description ===
 
=== Description ===
<br />
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Sets a vertex in a vertex array. Indices start from 1. If the vertex array is not large enough, it is automatically expanded.
Sets a vertex at vertex array. Indices are start from 1. If the vertex array is not large enough, it&#039;s expanded automatically.<br />
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<syntaxhighlight lang="lua">
<br />
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Mesh:setVertex(i,x,y)
<source lang="lua">
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</syntaxhighlight>
= Mesh:setVertex(ixy,)
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</source>
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=== Parameters ===
'''i:''' (number) index ''''''<br/>
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'''i''': (number) index<br/>
'''x:''' (number) x coordinate ''''''<br/>
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'''x''': (number) x coordinate<br/>
'''y:''' (number) y coordinate ''''''<br/>
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'''y''': (number) y coordinate<br/>
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 +
=== Example ===
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<syntaxhighlight lang="lua">
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-- set the first 3 vertex positions as (100, 100), (150, 100) and (100, 150)
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mesh:setVertex(1, 100, 100)
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mesh:setVertex(2, 150, 100)
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mesh:setVertex(3, 100, 150)
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</syntaxhighlight>
 +
 
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{{Mesh}}

Latest revision as of 15:30, 13 July 2023