Mesh:setTextureCoordinates

From GiderosMobile
Revision as of 11:45, 23 August 2018 by Hgy29 (talk | contribs)

Available since: Gideros 2012.09

Description


 Mesh:setTextureCoordinates(textureCoordinates)

Parameters

textureCoordinates: (any) Sets zero or more texture coordinates at texture coordinate array with a single function call. It accepts multiple values or a Lua array.

Examples

Example

-- set 3 texture coordinates with seperate function calls<br />
mesh:setTextureCoordinate(1, 0, 0)<br />
mesh:setTextureCoordinate(2, 100, 0)<br />
mesh:setTextureCoordinate(3, 0, 100)<br />
<br />
-- set 3 texture coordinates with one function call<br />
mesh:setTextureCoordinates(1, 0, 0, 2, 100, 0, 3, 0, 100)<br />
<br />
-- same as above<br />
mesh:setTextureCoordinates{1, 0, 0, 2, 100, 0, 3, 0, 100}<br />
<br />
-- these two functions do nothing<br />
mesh:setTextureCoordinates()<br />
mesh:setTextureCoordinates{}<br />