Difference between revisions of "Mesh:setTextureCoordinates"

From GiderosMobile
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__NOTOC__
 
__NOTOC__
'''Available since:''' Gideros 2012.09<br/>
+
'''<translate>Available since</translate>:''' Gideros 2012.09<br/>
=== Description ===
+
=== <translate>Description</translate> ===
 
<translate><br /></translate>
 
<translate><br /></translate>
 
<source lang="lua">
 
<source lang="lua">
 
  Mesh:setTextureCoordinates(textureCoordinates)
 
  Mesh:setTextureCoordinates(textureCoordinates)
 
</source>
 
</source>
=== Parameters ===
+
=== <translate>Parameters</translate> ===
 
'''textureCoordinates''': (any) <translate>Sets zero or more texture coordinates at texture coordinate array with a single function call. It accepts multiple values or a Lua array.</translate> <br/>
 
'''textureCoordinates''': (any) <translate>Sets zero or more texture coordinates at texture coordinate array with a single function call. It accepts multiple values or a Lua array.</translate> <br/>
=== Examples ===
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=== <translate>Examples</translate> ===
 
'''Example'''<br/>
 
'''Example'''<br/>
 
<source lang="lua">-- set 3 texture coordinates with seperate function calls
 
<source lang="lua">-- set 3 texture coordinates with seperate function calls

Revision as of 08:28, 24 August 2018

Available since: Gideros 2012.09

Description


 Mesh:setTextureCoordinates(textureCoordinates)

Parameters

textureCoordinates: (any) Sets zero or more texture coordinates at texture coordinate array with a single function call. It accepts multiple values or a Lua array.

Examples

Example

-- set 3 texture coordinates with seperate function calls
mesh:setTextureCoordinate(1, 0, 0)
mesh:setTextureCoordinate(2, 100, 0)
mesh:setTextureCoordinate(3, 0, 100)

-- set 3 texture coordinates with one function call
mesh:setTextureCoordinates(1, 0, 0, 2, 100, 0, 3, 0, 100)

-- same as above
mesh:setTextureCoordinates{1, 0, 0, 2, 100, 0, 3, 0, 100}

-- these two functions do nothing
mesh:setTextureCoordinates()
mesh:setTextureCoordinates{}