Difference between revisions of "Mesh:setTextureCoordinates"

From GiderosMobile
Line 2: Line 2:
 
'''Available since:''' Gideros 2012.09<br/>
 
'''Available since:''' Gideros 2012.09<br/>
 
=== Description ===
 
=== Description ===
<br />
+
<translate><br /></translate>
 
<source lang="lua">
 
<source lang="lua">
 
  Mesh:setTextureCoordinates(textureCoordinates)
 
  Mesh:setTextureCoordinates(textureCoordinates)
 
</source>
 
</source>
 
=== Parameters ===
 
=== Parameters ===
'''textureCoordinates''': (any) Sets zero or more texture coordinates at texture coordinate array with a single function call. It accepts multiple values or a Lua array. <br/>
+
'''textureCoordinates''': (any) <translate>Sets zero or more texture coordinates at texture coordinate array with a single function call. It accepts multiple values or a Lua array.</translate> <br/>
 
=== Examples ===
 
=== Examples ===
 
'''Example'''<br/>
 
'''Example'''<br/>
<source lang="lua">-- set 3 texture coordinates with seperate function calls<br />
+
<source lang="lua">-- set 3 texture coordinates with seperate function calls
mesh:setTextureCoordinate(1, 0, 0)<br />
+
mesh:setTextureCoordinate(1, 0, 0)
mesh:setTextureCoordinate(2, 100, 0)<br />
+
mesh:setTextureCoordinate(2, 100, 0)
mesh:setTextureCoordinate(3, 0, 100)<br />
+
mesh:setTextureCoordinate(3, 0, 100)
<br />
+
 
-- set 3 texture coordinates with one function call<br />
+
-- set 3 texture coordinates with one function call
mesh:setTextureCoordinates(1, 0, 0, 2, 100, 0, 3, 0, 100)<br />
+
mesh:setTextureCoordinates(1, 0, 0, 2, 100, 0, 3, 0, 100)
<br />
+
 
-- same as above<br />
+
-- same as above
mesh:setTextureCoordinates{1, 0, 0, 2, 100, 0, 3, 0, 100}<br />
+
mesh:setTextureCoordinates{1, 0, 0, 2, 100, 0, 3, 0, 100}
<br />
+
 
-- these two functions do nothing<br />
+
-- these two functions do nothing
mesh:setTextureCoordinates()<br />
+
mesh:setTextureCoordinates()
mesh:setTextureCoordinates{}<br /></source>
+
mesh:setTextureCoordinates{}</source>

Revision as of 14:38, 23 August 2018

Available since: Gideros 2012.09

Description


 Mesh:setTextureCoordinates(textureCoordinates)

Parameters

textureCoordinates: (any) Sets zero or more texture coordinates at texture coordinate array with a single function call. It accepts multiple values or a Lua array.

Examples

Example

-- set 3 texture coordinates with seperate function calls
mesh:setTextureCoordinate(1, 0, 0)
mesh:setTextureCoordinate(2, 100, 0)
mesh:setTextureCoordinate(3, 0, 100)

-- set 3 texture coordinates with one function call
mesh:setTextureCoordinates(1, 0, 0, 2, 100, 0, 3, 0, 100)

-- same as above
mesh:setTextureCoordinates{1, 0, 0, 2, 100, 0, 3, 0, 100}

-- these two functions do nothing
mesh:setTextureCoordinates()
mesh:setTextureCoordinates{}