Difference between revisions of "Mesh:setTextureCoordinates"

From GiderosMobile
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  Mesh:setTextureCoordinates(textureCoordinates)
 
  Mesh:setTextureCoordinates(textureCoordinates)
 
</source>
 
</source>
'''textureCoordinates''': (any) Sets zero or more texture coordinates at texture coordinate array with a single function call. It accepts multiple values or a Lua array. ''''''<br/>
+
=== Parameters ===
 +
'''textureCoordinates''': (any) Sets zero or more texture coordinates at texture coordinate array with a single function call. It accepts multiple values or a Lua array. <br/>
 +
=== Examples ===
 +
'''Example'''<br/>
 +
<source lang="lua">-- set 3 texture coordinates with seperate function calls<br />
 +
mesh:setTextureCoordinate(1, 0, 0)<br />
 +
mesh:setTextureCoordinate(2, 100, 0)<br />
 +
mesh:setTextureCoordinate(3, 0, 100)<br />
 +
<br />
 +
-- set 3 texture coordinates with one function call<br />
 +
mesh:setTextureCoordinates(1, 0, 0, 2, 100, 0, 3, 0, 100)<br />
 +
<br />
 +
-- same as above<br />
 +
mesh:setTextureCoordinates{1, 0, 0, 2, 100, 0, 3, 0, 100}<br />
 +
<br />
 +
-- these two functions do nothing<br />
 +
mesh:setTextureCoordinates()<br />
 +
mesh:setTextureCoordinates{}<br /></source>

Revision as of 11:45, 23 August 2018

Available since: Gideros 2012.09

Description


 Mesh:setTextureCoordinates(textureCoordinates)

Parameters

textureCoordinates: (any) Sets zero or more texture coordinates at texture coordinate array with a single function call. It accepts multiple values or a Lua array.

Examples

Example

-- set 3 texture coordinates with seperate function calls<br />
mesh:setTextureCoordinate(1, 0, 0)<br />
mesh:setTextureCoordinate(2, 100, 0)<br />
mesh:setTextureCoordinate(3, 0, 100)<br />
<br />
-- set 3 texture coordinates with one function call<br />
mesh:setTextureCoordinates(1, 0, 0, 2, 100, 0, 3, 0, 100)<br />
<br />
-- same as above<br />
mesh:setTextureCoordinates{1, 0, 0, 2, 100, 0, 3, 0, 100}<br />
<br />
-- these two functions do nothing<br />
mesh:setTextureCoordinates()<br />
mesh:setTextureCoordinates{}<br />