Difference between revisions of "Mesh:setTextureCoordinates"

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m (Text replacement - "</source>" to "</syntaxhighlight>")
 
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__NOTOC__
 
__NOTOC__
 
'''Available since:''' Gideros 2012.09<br/>
 
'''Available since:''' Gideros 2012.09<br/>
 +
'''Class:''' [[Mesh]]<br/>
 +
 
=== Description ===
 
=== Description ===
<br />
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Sets zero or more texture coordinates with a single function call.
<source lang="lua">
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<syntaxhighlight lang="lua">
= Mesh:setTextureCoordinates(textureCoordinates,)
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Mesh:setTextureCoordinates(textureCoordinates)
</source>
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</syntaxhighlight>
'''textureCoordinates:''' (any) Sets zero or more texture coordinates at texture coordinate array with a single function call. It accepts multiple values or a Lua array. ''''''<br/>
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 +
=== Parameters ===
 +
'''textureCoordinates''': (any) multiple values or a Lua array<br/>
 +
 
 +
=== Examples ===
 +
'''Texture coordinates function calls'''
 +
<syntaxhighlight lang="lua">
 +
-- sets 3 texture coordinates with seperate function calls
 +
mesh:setTextureCoordinate(1, 0, 0)
 +
mesh:setTextureCoordinate(2, 100, 0)
 +
mesh:setTextureCoordinate(3, 0, 100)
 +
 
 +
-- sets 3 texture coordinates with one function call
 +
mesh:setTextureCoordinates(1, 0, 0, 2, 100, 0, 3, 0, 100)
 +
 
 +
-- same as above
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mesh:setTextureCoordinates{1, 0, 0, 2, 100, 0, 3, 0, 100}
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 +
-- these two functions do nothing
 +
mesh:setTextureCoordinates()
 +
mesh:setTextureCoordinates{}
 +
</syntaxhighlight>
 +
 
 +
{{Mesh}}

Latest revision as of 15:31, 13 July 2023

Available since: Gideros 2012.09
Class: Mesh

Description

Sets zero or more texture coordinates with a single function call.

Mesh:setTextureCoordinates(textureCoordinates)

Parameters

textureCoordinates: (any) multiple values or a Lua array

Examples

Texture coordinates function calls

-- sets 3 texture coordinates with seperate function calls
mesh:setTextureCoordinate(1, 0, 0)
mesh:setTextureCoordinate(2, 100, 0)
mesh:setTextureCoordinate(3, 0, 100)

-- sets 3 texture coordinates with one function call
mesh:setTextureCoordinates(1, 0, 0, 2, 100, 0, 3, 0, 100)

-- same as above
mesh:setTextureCoordinates{1, 0, 0, 2, 100, 0, 3, 0, 100}

-- these two functions do nothing
mesh:setTextureCoordinates()
mesh:setTextureCoordinates{}