Difference between revisions of "Mesh:setTextureCoordinateArray"

From GiderosMobile
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=== Description ===
 
=== Description ===
 
Assigns new content to the texture coordinate array, dropping all the elements contained in the texture coordinate array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array.
 
Assigns new content to the texture coordinate array, dropping all the elements contained in the texture coordinate array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array.
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
Mesh:setTextureCoordinateArray(textureCoordinates)
 
Mesh:setTextureCoordinateArray(textureCoordinates)
 
</source>
 
</source>
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=== Example ===
 
=== Example ===
 
'''Setting a texture coordinate array'''
 
'''Setting a texture coordinate array'''
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
-- set the color array as (0, 0), (100, 0) and (0, 100)
 
-- set the color array as (0, 0), (100, 0) and (0, 100)
 
mesh:setTextureCoordinateArray(0, 0, 100, 0, 0, 100)
 
mesh:setTextureCoordinateArray(0, 0, 100, 0, 0, 100)

Revision as of 15:28, 13 July 2023

Available since: Gideros 2012.09
Class: Mesh

Description

Assigns new content to the texture coordinate array, dropping all the elements contained in the texture coordinate array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array. <syntaxhighlight lang="lua"> Mesh:setTextureCoordinateArray(textureCoordinates) </source>

Parameters

textureCoordinates: (any) an array of texture coordinates

Example

Setting a texture coordinate array <syntaxhighlight lang="lua"> -- set the color array as (0, 0), (100, 0) and (0, 100) mesh:setTextureCoordinateArray(0, 0, 100, 0, 0, 100)

-- same as above mesh:setTextureCoordinateArray{0, 0, 100, 0, 0, 100} </source>