Difference between revisions of "Mesh:setTexture"

From GiderosMobile
(Created page with "__NOTOC__ '''Available since:''' Gideros 2012.09<br/> === Description === <br /> Sets the texture.<br /> <br /> <source lang="lua"> = Mesh:setTexture(textureslot,) </source> '...")
 
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<br />
 
<br />
 
<source lang="lua">
 
<source lang="lua">
= Mesh:setTexture(textureslot,)
+
Mesh:setTexture(texture,slot)
 
</source>
 
</source>
'''texture:''' (TextureBase)  ''''''<br/>
+
'''texture''': (TextureBase)  ''''''<br/>
'''slot:''' (number) The slot number which we are adding the Texture to (Meshes can have multiple Textures, one per slot). If omitted, slot=0 is assumed '''optional'''<br/>
+
'''slot''': (number) The slot number which we are adding the Texture to (Meshes can have multiple Textures, one per slot). If omitted, slot=0 is assumed '''optional'''<br/>

Revision as of 11:16, 23 August 2018

Available since: Gideros 2012.09

Description


Sets the texture.

 Mesh:setTexture(texture,slot)

'texture: (TextureBase) '
slot: (number) The slot number which we are adding the Texture to (Meshes can have multiple Textures, one per slot). If omitted, slot=0 is assumed optional