Difference between revisions of "Mesh:setIndices"

From GiderosMobile
m (Text replacement - "<source" to "<syntaxhighlight")
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=== Description ===
 
=== Description ===
 
Sets zero or more indices at index array with a single function call. It accepts multiple values or a Lua array.
 
Sets zero or more indices at index array with a single function call. It accepts multiple values or a Lua array.
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
Mesh:setIndices(indices)
 
Mesh:setIndices(indices)
 
</source>
 
</source>
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=== Examples ===
 
=== Examples ===
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
-- set 3 indices with seperate function calls
 
-- set 3 indices with seperate function calls
 
mesh:setIndex(1, 10)
 
mesh:setIndex(1, 10)

Revision as of 15:28, 13 July 2023

Available since: Gideros 2012.09
Class: Mesh

Description

Sets zero or more indices at index array with a single function call. It accepts multiple values or a Lua array. <syntaxhighlight lang="lua"> Mesh:setIndices(indices) </source>

Parameters

indices: (any)

Examples

<syntaxhighlight lang="lua"> -- set 3 indices with seperate function calls mesh:setIndex(1, 10) mesh:setIndex(2, 11) mesh:setIndex(3, 12)

-- set 3 indices with one function call mesh:setIndices(1, 10, 2, 11, 3, 12)

-- same as above mesh:setIndices{1, 10, 2, 11, 3, 12}

-- these two functions do nothing mesh:setIndices() mesh:setIndices{} </source>