Difference between revisions of "Mesh:setIndexArray"

From GiderosMobile
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__NOTOC__
 
__NOTOC__
<languages />
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'''Available since:''' Gideros 2012.09<br/>
'''<translate>Available since</translate>:''' Gideros 2012.09<br/>
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'''Class:''' [[Mesh]]<br/>
'''<translate>Class</translate>:''' [[Special:MyLanguage/Mesh|Mesh]]<br/>
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=== <translate>Description</translate> ===
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=== Description ===
<translate><br />
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Assigns new content to the index array, dropping all the elements contained in the index array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array.
Assigns new content to the index array, dropping all the elements contained in the index array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array.<br />
 
<br /></translate>
 
 
<source lang="lua">
 
<source lang="lua">
Mesh:setIndexArray(indices)
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Mesh:setIndexArray(indices)
 
</source>
 
</source>
=== <translate>Parameters</translate> ===
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'''indices''': (any) <translate></translate> <br/>
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=== Parameters ===
=== <translate>Examples</translate> ===
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'''indices''': (any) <br/>
'''Example'''<br/>
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<source lang="lua">-- set the index array as 10, 11 and 12.
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=== Examples ===
 +
<source lang="lua">
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-- set the index array as 10, 11 and 12
 
mesh:setIndexArray(10, 11, 12)
 
mesh:setIndexArray(10, 11, 12)
  
 
-- same as above
 
-- same as above
mesh:setIndexArray{10, 11, 12}</source>
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mesh:setIndexArray{10, 11, 12}
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</source>
  
 
{{Mesh}}
 
{{Mesh}}

Revision as of 05:48, 18 September 2022