Difference between revisions of "Mesh:setIndex"

From GiderosMobile
m (Text replacement - "</source>" to "</syntaxhighlight>")
 
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=== Description ===
 
=== Description ===
 
Sets an index in the index array. Indices start from 1. If the index array is not large enough, it is automatically expanded.
 
Sets an index in the index array. Indices start from 1. If the index array is not large enough, it is automatically expanded.
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
Mesh:setIndex(i,index)
 
Mesh:setIndex(i,index)
</source>
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</syntaxhighlight>
  
 
=== Parameters ===
 
=== Parameters ===
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=== Example ===
 
=== Example ===
<source lang="lua">
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<syntaxhighlight lang="lua">
 
-- set the first 3 indices as 10, 11 and 12
 
-- set the first 3 indices as 10, 11 and 12
 
mesh:setIndex(1, 10)
 
mesh:setIndex(1, 10)
 
mesh:setIndex(2, 11)
 
mesh:setIndex(2, 11)
 
mesh:setIndex(3, 12)
 
mesh:setIndex(3, 12)
</source>
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</syntaxhighlight>
  
 
{{Mesh}}
 
{{Mesh}}

Latest revision as of 15:30, 13 July 2023