Difference between revisions of "Making a Plugin"

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Also add a sub-folder called 'luaplugin' to your folder, put your Lua files in there.  These will be automatically added to a project that adds your plugin.
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Also add a sub-folder called 'luaplugin' to your folder, put your Lua files in there.  These will be automatically added to a project that adds your plugin.  You can run them by using the Lua 'require' command.
  
 
===[[Extend_your_application_with_plugins|Extend your application with plugins]]===
 
===[[Extend_your_application_with_plugins|Extend your application with plugins]]===

Revision as of 18:09, 23 December 2019

Lua based plugins

If your plugin is 100% Lua code then you can easily make it into a plugin.

Just create a folder based on the name of the plugin and add a file (also based on the plugin name) with the extension .gplugin .

The contents of the file should look like this:

<plugin name="My plugin name" description="What my plugin does!">
 <target name="APK,iOS,Html5,WinRT,Windows,MacOSX,Win32"></target>
</plugin>

Also add a sub-folder called 'luaplugin' to your folder, put your Lua files in there. These will be automatically added to a project that adds your plugin. You can run them by using the Lua 'require' command.

Extend your application with plugins