Difference between revisions of "Lua Socket"

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(Created page with "__NOTOC__ <!-- GIDEROSOBJ:luasocket--> '''Supported platforms:''' File:Platform android.pngFile:Platform ios.pngFile:Platform mac.pngFile:Platform pc.pngFile...")
 
 
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<!-- GIDEROSOBJ:luasocket-->
 
<!-- GIDEROSOBJ:luasocket-->
 
'''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
 
'''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
'''Available since:''' Gideros 2013.x<br/>
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'''Available since:''' Gideros 2013.7<br/>
  
 
=== Description ===
 
=== Description ===
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For more info please see: '''https://w3.impa.br/~diego/software/luasocket/introduction.html'''
 
For more info please see: '''https://w3.impa.br/~diego/software/luasocket/introduction.html'''
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 +
And here: '''https://w3.impa.br/~diego/software/luasocket/socket.html'''
  
  
 
To add Lua Socket support to your application you call:
 
To add Lua Socket support to your application you call:
<source lang="lua">
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<syntaxhighlight lang="lua">
 
socket = require("socket.core")
 
socket = require("socket.core")
</source>
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</syntaxhighlight>
 
 
  '''Lua Socket seems to work without Lua Socket plugin at all!'''
 
  
 
=== Example ===
 
=== Example ===
<source lang="lua">
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<syntaxhighlight lang="lua">
 
local socket = require("socket.core")
 
local socket = require("socket.core")
 
client = socket.connect("google.com", 80)
 
client = socket.connect("google.com", 80)
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end
 
end
 
client:close()
 
client:close()
</source>
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</syntaxhighlight>
  
 
{|-
 
{|-
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
  
=== Methods '''TO DO''' ===
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=== Methods ===
<!--[[luamidi:base0]] ''sets that when sending messages the channels are in the range 0-15''<br/><!--GIDEROSMTD:luamidi:base0() sets that when sending messages the channels are in the range 0-15-->-->
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'''TO DO'''<br/>
<!--[[luamidi:setQueueSizeLimit]] ''sets the Midi queue size limit''<br/><!--GIDEROSMTD:luamidi:setQueueSizeLimit() sets the Midi queue size limit-->-->
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<!--[[luamidi:base0]] ''sets that when sending messages the channels are in the range 0-15''<br/>--><!--GIDEROSMTD:luamidi:base0() sets that when sending messages the channels are in the range 0-15-->
 +
<!--[[luamidi:setQueueSizeLimit]] ''sets the Midi queue size limit''<br/>--><!--GIDEROSMTD:luamidi:setQueueSizeLimit() sets the Midi queue size limit-->
  
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|

Latest revision as of 22:14, 13 December 2023

Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2013.7

Description

LuaSocket is a Lua extension library that is composed by two parts: a C core that provides support for the TCP and UDP transport layers, and a set of Lua modules that add support for the SMTP (sending e-mails), HTTP (WWW access) and FTP (uploading and downloading files) protocols and other functionality commonly needed by applications that deal with the Internet.

For more info please see: https://w3.impa.br/~diego/software/luasocket/introduction.html

And here: https://w3.impa.br/~diego/software/luasocket/socket.html


To add Lua Socket support to your application you call:

socket = require("socket.core")

Example

local socket = require("socket.core")
client = socket.connect("google.com", 80)
client:send("GET /robots.txt HTTP/1.0\r\n\r\n")
while true do
	s, status, partial = client:receive(1024)
	print(s or partial)
		if status == "closed" then 
			break 
		end
end
client:close()

Methods

TO DO

Events

Constants