Difference between revisions of "LiquidFun"

From GiderosMobile
m (added google documentation link. Can be usefull?)
m (no comment)
Line 1: Line 1:
 
__NOTOC__
 
__NOTOC__
<languages />
 
 
<!-- GIDEROSOBJ:LiquidFun -->
 
<!-- GIDEROSOBJ:LiquidFun -->
'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
+
'''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
+
'''Available since:''' Gideros 2011.6<br/>
  
=== <translate>Description</translate> ===
+
=== Description ===
LiquidFun is a physics engine, it's a 2D rigid-body and fluid simulation C++ engine based on Box2D. LiquidFun implementation was developed by Google.
+
LiquidFun physics engine, is a 2D rigid-body and fluid simulation C++ engine based on Box2D. The fluid simulation was implemented by Google.
  
 
'''Official documentation''': http://google.github.io/liquidfun/Programmers-Guide/html/index.html
 
'''Official documentation''': http://google.github.io/liquidfun/Programmers-Guide/html/index.html
  
=== <translate>Classes</translate> ===
+
=== Classes ===
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
[[Special:MyLanguage/b2|b2]]<br/>
+
[[Special:MyLanguage/b2|b2]] '''(Joint defs, ...)'''<br/>
 
[[Special:MyLanguage/b2.Body|b2.Body]]<br/>
 
[[Special:MyLanguage/b2.Body|b2.Body]]<br/>
 
<!--[[Special:MyLanguage/b2.ChainShape|b2.ChainShape]]<br/>-->
 
<!--[[Special:MyLanguage/b2.ChainShape|b2.ChainShape]]<br/>-->

Revision as of 03:44, 5 November 2020

Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2011.6

Description

LiquidFun physics engine, is a 2D rigid-body and fluid simulation C++ engine based on Box2D. The fluid simulation was implemented by Google.

Official documentation: http://google.github.io/liquidfun/Programmers-Guide/html/index.html

Classes