Difference between revisions of "Int64"

From GiderosMobile
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__NOTOC__
 
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<!-- GIDEROSOBJ:int64 -->
 
<!-- GIDEROSOBJ:int64 -->
'''<translate>Supported platforms</translate>:''' <br/>
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'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
 
'''<translate>Available since</translate>:''' Gideros 2016.08<br/>
 
'''<translate>Available since</translate>:''' Gideros 2016.08<br/>
 
=== <translate>Description</translate> ===
 
=== <translate>Description</translate> ===

Revision as of 17:41, 31 August 2018

Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2016.08

Description

64-bit integers as built-in Lua library registered with int64 name. No need to require it.

You have 3 ways to create int64 numbers:

  1. n -- from number, shortcut for int64.new(n)

int64.new(n) -- from number int64.new(s) -- from string To convert them back to Lua built-in types:

num() -- to number num"" -- to string To get and set single bits:

num[i] num[i] = b All operators are supported including new bitwise ones as for Lua double numbers.

Methods

int64.new Create 64 bit integer

Events

Constants