Difference between revisions of "Int64"

From GiderosMobile
Line 1: Line 1:
 
__NOTOC__
 
__NOTOC__
'''Supported platforms:''' <br/>
+
'''<translate>Supported platforms</translate>:''' <br/>
'''Available since:''' Gideros 2016.08<br/>
+
'''<translate>Available since</translate>:''' Gideros 2016.08<br/>
 
=== <translate>Description</translate> ===
 
=== <translate>Description</translate> ===
 
<translate>64-bit integers as built-in Lua library registered with int64 name. No need to require it.
 
<translate>64-bit integers as built-in Lua library registered with int64 name. No need to require it.

Revision as of 10:28, 24 August 2018

Supported platforms:
Available since: Gideros 2016.08

Description

64-bit integers as built-in Lua library registered with int64 name. No need to require it.

You have 3 ways to create int64 numbers:

  1. n -- from number, shortcut for int64.new(n)

int64.new(n) -- from number int64.new(s) -- from string To convert them back to Lua built-in types:

num() -- to number num"" -- to string To get and set single bits:

num[i] num[i] = b All operators are supported including new bitwise ones as for Lua double numbers.

Methods

int64.new Create 64 bit integer

Events

Constants