Difference between revisions of "Int64"

From GiderosMobile
m (styling)
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'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
 
'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
 
'''<translate>Available since</translate>:''' Gideros 2016.08<br/>
 
'''<translate>Available since</translate>:''' Gideros 2016.08<br/>
 +
 
=== <translate>Description</translate> ===
 
=== <translate>Description</translate> ===
<translate>64-bit integers as built-in Lua library registered with int64 name. No need to require it.
+
<translate>
 +
64-bit integers as built-in Lua library registered with int64 name. No need to require it.
  
 
You have 3 ways to create int64 numbers:
 
You have 3 ways to create int64 numbers:
 +
* '''#n''' -- from number (shortcut for int64.new(n))
 +
* '''int64.new(n)''' -- from number
 +
* '''int64.new(s)''' -- from string
  
#n -- from number, shortcut for int64.new(n)
 
int64.new(n) -- from number
 
int64.new(s) -- from string
 
 
To convert them back to Lua built-in types:
 
To convert them back to Lua built-in types:
 +
* '''num()''' -- to number
 +
* '''num""''' -- to string
  
num() -- to number
 
num"" -- to string
 
 
To get and set single bits:
 
To get and set single bits:
 +
* '''num[i]'''
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* '''num[i] = b'''
 +
 +
All operators are supported including new bitwise ones as for Lua double numbers.
 +
</translate>
  
num[i]
 
num[i] = b
 
All operators are supported including new bitwise ones as for Lua double numbers.</translate>
 
 
{|-
 
{|-
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
 
=== <translate>Methods</translate> ===
 
=== <translate>Methods</translate> ===
 
[[Special:MyLanguage/int64.new|int64.new]] ''<translate>Create 64 bit integer</translate>''<br/><!-- GIDEROSMTD:int64.new(value) Create 64 bit integer -->
 
[[Special:MyLanguage/int64.new|int64.new]] ''<translate>Create 64 bit integer</translate>''<br/><!-- GIDEROSMTD:int64.new(value) Create 64 bit integer -->
 +
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
 
=== <translate>Events</translate> ===
 
=== <translate>Events</translate> ===

Revision as of 22:21, 21 April 2020


Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2016.08

Description

64-bit integers as built-in Lua library registered with int64 name. No need to require it.

You have 3 ways to create int64 numbers:

  • #n -- from number (shortcut for int64.new(n))
  • int64.new(n) -- from number
  • int64.new(s) -- from string

To convert them back to Lua built-in types:

  • num() -- to number
  • num"" -- to string

To get and set single bits:

  • num[i]
  • num[i] = b

All operators are supported including new bitwise ones as for Lua double numbers.

Methods

int64.new Create 64 bit integer

Events

Constants