Difference between revisions of "ImGui.DrawList:getWindowDrawList"
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(Created page with "__NOTOC__ '''Available since:''' Gideros 2020.9<br/> '''Class:''' ImGui.DrawList<br/> === Description === Gets the current window ImGui draw list. <source lang="lua"> ImG...") |
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Gets the current window ImGui draw list. | Gets the current window ImGui draw list. | ||
<source lang="lua"> | <source lang="lua"> | ||
− | ImGui:getWindowDrawList() | + | (drawlist) = ImGui:getWindowDrawList() |
</source> | </source> | ||
+ | |||
+ | === Return values === | ||
+ | '''Returns''' (drawlist) the current window draw list<br/> | ||
=== Example === | === Example === |
Revision as of 00:47, 1 May 2021
Available since: Gideros 2020.9
Class: ImGui.DrawList
Description
Gets the current window ImGui draw list.
(drawlist) = ImGui:getWindowDrawList()
Return values
Returns (drawlist) the current window draw list
Example
require "ImGui"
local imgui = ImGui.new()
stage:addChild(imgui)
local window01 = true
function onEnterFrame(e)
-- 1 we start ImGui
imgui:newFrame(e)
-- 2 the main window
if window01 then -- if window exists
local windowdrawn = false
window01, windowdrawn = imgui:beginWindow(
"Hello Dear ImGui", -- window title
window01 -- is window expanded
)
if (windowdrawn) then -- the variable is false when main window is collapsed
imgui:text("Hello X Dear ImGui!") -- we add some element to our GUI
imgui:textColored("Hello, Y Dear ImGui!", 0xff00ff, 1) -- we add some element to our GUI
local drawlist = imgui:getWindowDrawList()
drawlist:addCircle(128, 128, 64, 0x00ff00, 1, 32)
end
imgui:endWindow()
end
-- 3 we end the frame and render to screen
imgui:endFrame()
imgui:render()
end
stage:addEventListener(Event.ENTER_FRAME, onEnterFrame)