Difference between revisions of "ImGui.Core:inputText"

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(Created page with "__NOTOC__ '''Available since:''' Gideros 2020.9<br/> '''Class:''' ImGui<br/> === Description === Sets an input text field. <source lang="lua"> (string), (bool) = ImGui:in...")
 
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'''text''': (string) the text to be displayed<br/>
 
'''text''': (string) the text to be displayed<br/>
 
'''bufferSize''': (number) sets a buffer size<br/>
 
'''bufferSize''': (number) sets a buffer size<br/>
'''ImGuiInputTextFlags ''': (number) the input text flag<br/>
+
'''ImGuiInputTextFlags ''': (number) one of '''[[ImGui.CONST.InputTextFlags]]'''<br/>
  
 
=== Return values ===
 
=== Return values ===

Revision as of 06:21, 4 June 2021

Available since: Gideros 2020.9
Class: ImGui

Description

Sets an input text field.

(string), (bool) = ImGui:inputText(label, text, bufferSize, [ImGuiInputTextFlags=0])

Parameters

label: (string) the label
text: (string) the text to be displayed
bufferSize: (number) sets a buffer size
ImGuiInputTextFlags : (number) one of ImGui.CONST.InputTextFlags

Return values

Returns (string) the current value
Returns (bool) whether the current value has changed

Example

require "ImGui"

local imgui = ImGui.new()
stage:addChild(imgui)

local window01 = true
local text = "my text"

function onEnterFrame(e)
	-- 1 we start ImGui
	imgui:newFrame(e)
	-- 2 we add some child windows and build our GUI
	window01 = imgui:beginWindow("Window 01") -- no close button (X)
	if window01 then -- the variable is false when window is collapsed
		imgui:text("Hello Dear ImGui!")
		local isChanged = false
		text, isChanged = imgui:inputText("text", text, 128, 0)
		if isChanged then print(text) end
	end
	-- 3 we end the frame and render to screen
	imgui:endFrame()
	imgui:render()
end

stage:addEventListener(Event.ENTER_FRAME, onEnterFrame)