Difference between revisions of "ImGui.Core:dragFloat2"

From GiderosMobile
m (Text replacement - "<source" to "<syntaxhighlight")
Line 5: Line 5:
 
=== Description ===
 
=== Description ===
 
Displays 2 float drag sliders, side by side.
 
Displays 2 float drag sliders, side by side.
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
(number), (number), (bool) =
 
(number), (number), (bool) =
 
   ImGui:dragFloat2(label, value1, value2, [incStep=1, min=0, max=0, formatString="%.3f", ImGuiSliderFlags=0])
 
   ImGui:dragFloat2(label, value1, value2, [incStep=1, min=0, max=0, formatString="%.3f", ImGuiSliderFlags=0])
Line 26: Line 26:
  
 
=== Example ===
 
=== Example ===
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
require "ImGui"
 
require "ImGui"
  

Revision as of 15:28, 13 July 2023

Available since: Gideros 2020.9
Class: ImGui

Description

Displays 2 float drag sliders, side by side. <syntaxhighlight lang="lua"> (number), (number), (bool) =

 ImGui:dragFloat2(label, value1, value2, [incStep=1, min=0, max=0, formatString="%.3f", ImGuiSliderFlags=0])

</source>

Parameters

label: (string) the label
value1: (number) the current 1st value
value2: (number) the current 2nd value
incStep: (number) the increment step
min: (number) the min value
max: (number) the max value
formatString: (string) the format of the value
ImGuiSliderFlags: (number) the drag slider flag

Return values

Returns (number) the current 1st value
Returns (number) the current 2nd value
Returns (bool) whether one of the current values has changed

Example

<syntaxhighlight lang="lua"> require "ImGui"

local imgui = ImGui.new() stage:addChild(imgui)

local window01 = true local dragvalue01 = 0 local dragvalue02 = 30

function onEnterFrame(e) -- 1 we start ImGui imgui:newFrame(e.deltaTime) -- 2 we add some child windows and build our GUI window01 = imgui:beginWindow("Window 01") -- no close button (X) if window01 then -- the variable is false when window is collapsed imgui:text("Hello Dear ImGui!") -- we add a text element to our GUI local isChanged = false dragvalue01, dragvalue02, isChanged = imgui:dragFloat2("x, y", dragvalue01, dragvalue02, 0.2, 0, 100, "%.3f", 2) if isChanged then print(dragvalue01, dragvalue02) end -- print(e.deltaTime) end -- 3 we end the frame and render to screen imgui:endFrame() imgui:render() end

stage:addEventListener(Event.ENTER_FRAME, onEnterFrame) </source>