Difference between revisions of "ImGui.Core:bulletText"

From GiderosMobile
(.deltaTime)
m (Text replacement - "<source" to "<syntaxhighlight")
Line 5: Line 5:
 
=== Description ===
 
=== Description ===
 
Displays a bulleted text.
 
Displays a bulleted text.
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
ImGui:bulletText(text)
 
ImGui:bulletText(text)
 
</source>
 
</source>
Line 13: Line 13:
  
 
=== Example ===
 
=== Example ===
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
MyClass = Core.class(Sprite)
 
MyClass = Core.class(Sprite)
  

Revision as of 15:28, 13 July 2023

Available since: Gideros 2020.9
Class: ImGui

Description

Displays a bulleted text. <syntaxhighlight lang="lua"> ImGui:bulletText(text) </source>

Parameters

text: (string) the text to be displayed

Example

<syntaxhighlight lang="lua"> MyClass = Core.class(Sprite)

function MyClass:init() self.imgui = ImGui.new() -- we create a variable to hold our window status self.window01 = true -- window01 exists at start up -- order self:addChild(self.imgui) -- LISTENERS self:addEventListener("enterBegin", self.onTransitionInBegin, self) end

-- LOOP function MyClass:onEnterFrame(e) -- 1 we start ImGui self.imgui:newFrame(e.deltaTime) -- 2 we build our GUI if self.window01 then -- is window01 existant? local windowdrawn = false -- is window01 colapsed? self.window01, windowdrawn = self.imgui:beginWindow( "Hello ImGui", -- window title self.window01 -- is window01 existant? ) if windowdrawn then -- the variable is false when window01 is collapsed self.imgui:bulletText("some text") end self.imgui:endWindow() end self.imgui:endFrame() self.imgui:render() end

-- EVENT LISTENERS function MyClass:onTransitionInBegin() self:addEventListener(Event.ENTER_FRAME, self.onEnterFrame, self) end </source>