Difference between revisions of "Flurry"

From GiderosMobile
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'''Supported platforms:''' android, ios<br/>
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'''<translate>Supported platforms</translate>:''' [[File:Platform android]][[File:Platform ios]]<br/>
'''Available since:''' Gideros 2011.6<br/>
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'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
 
=== <translate>Description</translate> ===
 
=== <translate>Description</translate> ===
 
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3. Add {Gideros Installation Directory}/All Plugins/Flurry/source/iOS/flurry.mm file to your Xcode project.<br />
 
3. Add {Gideros Installation Directory}/All Plugins/Flurry/source/iOS/flurry.mm file to your Xcode project.<br />
 
<br />
 
<br />
To load the Flurry library, call [[Special:MyLanguage/require &quot;flurry&quot;|require &quot;flurry&quot;]].<br />
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To load the Flurry library, call `require &quot;flurry&quot;`.<br />
 
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Revision as of 10:29, 24 August 2018

Supported platforms: File:Platform androidFile:Platform ios
Available since: Gideros 2011.6

Description


This table stores all the functions related to Flurry analytics library.

Flurry is available only for iOS as an external plugin. To use flurry:

1. Create an account on [1](http://www.flurry.com) and follow the instructions about creating a new application.
2. Download Flurry header and libraries and add them to your Xcode project.
3. Add {Gideros Installation Directory}/All Plugins/Flurry/source/iOS/flurry.mm file to your Xcode project.

To load the Flurry library, call `require "flurry"`.

Methods

flurry.endTimedEvent ends Flurry timed event
flurry.isAvailable returns true if Flurry is available
flurry.logEvent logs Flurry event
flurry.startSession starts the Flurry session with your API key

Events

Constants