Difference between revisions of "FBInstant.getLocale"

From GiderosMobile
(Created page with "__NOTOC__ '''Available since:''' Gideros 2018.3<br/> === Description === <br /> The current locale. See https://www.facebook.com/translations/FacebookLocales.xml for a complet...")
 
Line 8: Line 8:
 
<br />
 
<br />
 
<source lang="lua">
 
<source lang="lua">
(string), = FBInstant.getLocale()
+
(string) = FBInstant.getLocale()
 
</source>
 
</source>
 
'''Returns''' (string) The current locale.<br/>
 
'''Returns''' (string) The current locale.<br/>

Revision as of 11:22, 23 August 2018

Available since: Gideros 2018.3

Description


The current locale. See https://www.facebook.com/translations/FacebookLocales.xml for a complete list of supported locale values. Use this to determine what language the current game should be localized with.

The locale string returned is a five-character Facebook locale code of the form xx_XX.

(string) = FBInstant.getLocale()

Returns (string) The current locale.