EventDispatcher

From GiderosMobile
Revision as of 09:25, 23 August 2018 by Hgy29 (talk | contribs) (Created page with "__NOTOC__ '''Supported platforms:''' <br/> '''Available since:''' Gideros 2011.6<br/> === Description === <br /> All classes that dispatch events inherit from `EventDispatcher...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Supported platforms:
Available since: Gideros 2011.6

Description


All classes that dispatch events inherit from `EventDispatcher`. The target of an event is a listener function and an optional data value.
When an event is dispatched, the registered function is called.
If the optional data value is given, it is used as a first parameter while calling the listener function.
Event dispatching and event targets are the core part of the Gideros event model. Different event types (such as `Event.ENTER_FRAME`, `Event.TOUCHES_BEGIN` or `Event.MOUSE_DOWN`) flow through the scene tree hierarchy differently. When a touch or mouse event occurs, Gideros dispatches an event object into the event flow from the root of the scene tree.
On the other hand, `Event.ENTER_FRAME` event is dispatched to all `Sprite` objects.

If you want to define a class that dispatches events, you can inherit your class from `EventDispatcher`.
{|- | style="width: 50%;"|

Methods

| style="width: 50%;"|

Events

Constants

|}