Difference between revisions of "EventDispatcher"

From GiderosMobile
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On the other hand, `Event.ENTER_FRAME` event is dispatched to all `Sprite` objects.<br />
 
On the other hand, `Event.ENTER_FRAME` event is dispatched to all `Sprite` objects.<br />
 
<br />
 
<br />
If you want to define a class that dispatches events, you can inherit your class from `EventDispatcher`.<br />
+
If you want to define a class that dispatches events, you can inherit your class from `EventDispatcher`.<br />{|-
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
{|-
 
 
| style="width: 50%;"|
 
| style="width: 50%;"|
 
=== Methods ===
 
=== Methods ===
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| style="width: 50%;"|
 
=== Events ===
 
=== Events ===
[[Event.APPLICATION_BACKGROUND]]
+
[[Event.APPLICATION_BACKGROUND]]<br/>
[[Event.APPLICATION_EXIT]]
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[[Event.APPLICATION_EXIT]]<br/>
[[Event.APPLICATION_FOREGROUND]]
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[[Event.APPLICATION_FOREGROUND]]<br/>
[[Event.APPLICATION_RESIZE]]
+
[[Event.APPLICATION_RESIZE]]<br/>
[[Event.APPLICATION_RESUME]]
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[[Event.APPLICATION_RESUME]]<br/>
[[Event.APPLICATION_START]]
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[[Event.APPLICATION_START]]<br/>
[[Event.APPLICATION_SUSPEND]]
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[[Event.APPLICATION_SUSPEND]]<br/>
[[Event.MEMORY_WARNING]]
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[[Event.MEMORY_WARNING]]<br/>
[[Event.OPEN_URL]]
+
[[Event.OPEN_URL]]<br/>
 
=== Constants ===
 
=== Constants ===
 
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Revision as of 10:12, 23 August 2018

Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6

Description


All classes that dispatch events inherit from `EventDispatcher`. The target of an event is a listener function and an optional data value.
When an event is dispatched, the registered function is called.
If the optional data value is given, it is used as a first parameter while calling the listener function.
Event dispatching and event targets are the core part of the Gideros event model. Different event types (such as `Event.ENTER_FRAME`, `Event.TOUCHES_BEGIN` or `Event.MOUSE_DOWN`) flow through the scene tree hierarchy differently. When a touch or mouse event occurs, Gideros dispatches an event object into the event flow from the root of the scene tree.
On the other hand, `Event.ENTER_FRAME` event is dispatched to all `Sprite` objects.

If you want to define a class that dispatches events, you can inherit your class from `EventDispatcher`.
{|- | style="width: 50%;"|

Methods

EventDispatcher.new - creates a new EventDispatcher object
EventDispatcher:addEventListener - registers a listener function
EventDispatcher:dispatchEvent - dispatches an event
EventDispatcher:hasEventListener - checks if the EventDispatcher object has a event listener
EventDispatcher:removeAllListeners - remove all listeners
EventDispatcher:removeEventListener - removes a listener function
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Events

Event.APPLICATION_BACKGROUND
Event.APPLICATION_EXIT
Event.APPLICATION_FOREGROUND
Event.APPLICATION_RESIZE
Event.APPLICATION_RESUME
Event.APPLICATION_START
Event.APPLICATION_SUSPEND
Event.MEMORY_WARNING
Event.OPEN_URL

Constants

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