Deployment to Device

From GiderosMobile
Revision as of 15:33, 10 September 2018 by Anthony (talk | contribs)

This document will discuss the build and deployment processes of Gideros Player and your application to mobile/tablet devices.

File:Player settings.png

When you press start button, your codes and asset files are transferred to your iOS device via WiFi and your application starts.

Android deployment

Gideros includes support for Android, that is, you can write your code in Gideros Studio and deploy to both iOS and Android using same set of code. In order to have a working Android environment, you need to follow these steps:

  1. Install Android Studio for your operating system (see: https://developer.android.com/studio/ ).
  2. Deploy Gideros Player to your Android device (this is explained below).
  3. Deploy your application to your Android device (this is also explained below).

After installing Android Studio, follow these steps to deploy your Player and application to Android.

Deploying Gideros Player to Android devices

Gideros Studio comes with GiderosAndroidPlayer.apk, which is on the root directory of the installation folder. This apk file is used to "run" your application on a real device, so you can test your application thoroughly.

There are two easy methods to install an APK file to your device.

  • Using adb install command: adb command comes with Android SDK, and can be used to automatize some actions (e.g installing or removing packages) on your device. Go to the GiderosAndroidPlayer.apk folder and run the following on a command line :

adb install GiderosAndroidPlayer.apk

In order to perform the command above, your computer and your Android device should be connected, and you should have installed necessary Android drivers to your computer before.

  • Installing from device: Connect your Android device to your computer and copy GiderosAndroidPlayer.apk file to your device's internal disk. Then, using an internal file manager, click on the APK file and install.

After you install Gideros Player on a real device, you can immediately start testing your applications on your Android, by clicking on the GiderosAndroidPlayer icon and observing the IP address of your device. Then go to Gideros Studio → Player → Player Settings and enter the IP here. As you click OK, Gideros Studio will connect to your Android device and the play button will go green.

Deploying your application to Android devices

  1. Open your application with Gideros Studio.
  2. Export your application for Android (File → Export Project).


iOS deployment

Prerequisites

Apple requires developers to subscribe to Apple Developer Program. This allows programmers the ability to run their application on real devices. If you haven't done so, click http://developer.apple.com/ to join the iOS Developer Program either as an individual or a company.

These are the steps you need to follow before going on for iOS deployment. If you have already completed these steps, go to "Deploying Gideros Player to iOS devices" section.

  1. Obtaining your Certificate: https://developer.apple.com/ios/manage/certificates/team/howto.action
  2. Assigning devices: https://developer.apple.com/ios/manage/devices/howto.action
  3. Creating your App IDs: https://developer.apple.com/ios/manage/bundles/howto.action
  4. Creating Provisioning Profiles: https://developer.apple.com/ios/manage/provisioningprofiles/howto.action

Deploying Gideros Player to iOS Devices

There are two projects GiderosiPhonePlayer.zip and GiderosiPadPlayer.zip which come with the installation. You need to extract these zip files and open, build, deploy these projects from Xcode using Mac OS X. This should be done only once as player need not be updated, and it's only used to run your code.

Deploying your application to iOS devices

To deploy your application to iPhone/iPad you need to:

  1. Export your application as Xcode project
  2. Build and deploy Xcode project to actual device

First step is done through "File → Export Project" menu:

File:Export project.png

For the second step, you need Intel-based Mac running Snow Leopard and Apple Developer License.