Difference between revisions of "Dear ImGui"

From GiderosMobile
(added example)
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=== Examples ===
 
=== Examples ===
 +
'''The basics of Dear ImGui'''
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<source lang="lua">
 +
require "ImGui"
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 +
-- a Dear ImGui instance
 +
local imgui = ImGui.new()
 +
 +
-- we scale the font up
 +
imgui:ioSetFontGlobalScale(2)
 +
 +
-- we choose a style (default = Dark)
 +
--imgui:setLightStyle()
 +
--imgui:setDarkStyle()
 +
imgui:setClassicStyle()
 +
 +
-- we add imgui to the stage
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stage:addChild(imgui)
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 +
-- we create 2 variables to hold our main window status
 +
local mainWindowOpen, mainWindowDrawn
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 +
-- Dear ImGui runs on the game loop
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function enterFrame(e)
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-- 1 we start ImGui
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imgui:newFrame(e)
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 +
-- 2 we build our GUI
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mainWindowOpen, mainWindowDrawn =
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imgui:beginWindow(
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"Hello ImGui v"..ImGui._VERSION, -- main window title
 +
true -- main window is expanded
 +
)
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if (mainWindowDrawn) then -- the variable is false when main window is collapsed
 +
imgui:text("Hello Dear ImGui!") -- we add a text element to our GUI
 +
end
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imgui:endWindow()
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 +
-- 3 we render our window
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imgui:endFrame()
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imgui:render()
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end
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 +
-- this wouldn't work without listeners
 +
stage:addEventListener("mouseDown", function(e) imgui:onMouseDown(e) end)
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stage:addEventListener("mouseUp", function(e) imgui:onMouseUp(e) end)
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stage:addEventListener("mouseHover", function(e) imgui:onMouseHover(e) end)
 +
stage:addEventListener("mouseMove", function(e) imgui:onMouseMove(e) end)
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stage:addEventListener("mouseWheel", function(e) imgui:onMouseWheel(e) end)
 +
stage:addEventListener("keyDown", function(e) imgui:onKeyDown(e) end)
 +
stage:addEventListener("keyUp", function(e) imgui:onKeyUp(e) end)
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stage:addEventListener("keyChar", function(e) imgui:onKeyChar(e) end)
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stage:addEventListener("enterFrame", enterFrame)
 +
</source>
  
 
{|-
 
{|-

Revision as of 06:12, 30 August 2020

Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2020.9

Description

This is an implementation of the Dear ImGui library.

See full original documentation here: https://pthom.github.io/imgui_manual_online/manual/imgui_manual.html


This is brand new in Gideros Studio so it may take some time to document it thoroughly.

In the meantime, the author's GitHub is the best place to start using Dear ImGui in Gideros Studio.

https://github.com/MultiPain/Gideros_ImGui
require 'ImGui'

Examples

The basics of Dear ImGui

require "ImGui"

-- a Dear ImGui instance
local imgui = ImGui.new()

-- we scale the font up
imgui:ioSetFontGlobalScale(2)

-- we choose a style (default = Dark)
--imgui:setLightStyle()
--imgui:setDarkStyle()
imgui:setClassicStyle()

-- we add imgui to the stage
stage:addChild(imgui)

-- we create 2 variables to hold our main window status
local mainWindowOpen, mainWindowDrawn

-- Dear ImGui runs on the game loop
function enterFrame(e)
	-- 1 we start ImGui
	imgui:newFrame(e)

	-- 2 we build our GUI
	mainWindowOpen, mainWindowDrawn =
		imgui:beginWindow(
			"Hello ImGui v"..ImGui._VERSION, -- main window title
			true -- main window is expanded
		)
	if (mainWindowDrawn) then -- the variable is false when main window is collapsed
		imgui:text("Hello Dear ImGui!") -- we add a text element to our GUI
	end
	imgui:endWindow()

	-- 3 we render our window
	imgui:endFrame()
	imgui:render()
end

-- this wouldn't work without listeners
stage:addEventListener("mouseDown", function(e) imgui:onMouseDown(e) end)
stage:addEventListener("mouseUp", function(e) imgui:onMouseUp(e) end)
stage:addEventListener("mouseHover", function(e) imgui:onMouseHover(e) end)
stage:addEventListener("mouseMove", function(e) imgui:onMouseMove(e) end)
stage:addEventListener("mouseWheel", function(e) imgui:onMouseWheel(e) end)
stage:addEventListener("keyDown", function(e) imgui:onKeyDown(e) end)
stage:addEventListener("keyUp", function(e) imgui:onKeyUp(e) end)
stage:addEventListener("keyChar", function(e) imgui:onKeyChar(e) end)
stage:addEventListener("enterFrame", enterFrame)

Methods

Events

Constants