Difference between revisions of "Dear ImGui"

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(added example)
m (Text replacement - "</source>" to "</syntaxhighlight>")
 
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__NOTOC__
 
__NOTOC__
 
<!-- GIDEROSOBJ:ImGui -->
 
<!-- GIDEROSOBJ:ImGui -->
'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
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'''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
'''<translate>Available since</translate>:''' Gideros 2020.9<br/>
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'''Available since:''' Gideros 2020.9<br/>
  
 
=== Description ===
 
=== Description ===
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'''This is brand new in Gideros Studio so it may take some time to document it thoroughly.'''
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To use Dear ImGui in your project you need to add the ImGui plugin and call require like so:
 
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<syntaxhighlight lang="lua">
In the meantime, the '''author's GitHub''' is the best place to start using Dear ImGui in Gideros Studio.
 
https://github.com/MultiPain/Gideros_ImGui
 
 
 
<source lang="lua">
 
 
require 'ImGui'
 
require 'ImGui'
</source>
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</syntaxhighlight>
  
=== Examples ===
 
'''The basics of Dear ImGui'''
 
<source lang="lua">
 
require "ImGui"
 
  
-- a Dear ImGui instance
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'''This is a brand new plugin in Gideros Studio so it may take some time to document it thoroughly.'''
local imgui = ImGui.new()
 
  
-- we scale the font up
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In the meantime, the '''author's GitHub''' is the best place to get info regarding Dear ImGui Gideros functions.
imgui:ioSetFontGlobalScale(2)
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https://github.com/MultiPain/Gideros_ImGui
 
 
-- we choose a style (default = Dark)
 
--imgui:setLightStyle()
 
--imgui:setDarkStyle()
 
imgui:setClassicStyle()
 
 
 
-- we add imgui to the stage
 
stage:addChild(imgui)
 
 
 
-- we create 2 variables to hold our main window status
 
local mainWindowOpen, mainWindowDrawn
 
 
 
-- Dear ImGui runs on the game loop
 
function enterFrame(e)
 
-- 1 we start ImGui
 
imgui:newFrame(e)
 
 
 
-- 2 we build our GUI
 
mainWindowOpen, mainWindowDrawn =
 
imgui:beginWindow(
 
"Hello ImGui v"..ImGui._VERSION, -- main window title
 
true -- main window is expanded
 
)
 
if (mainWindowDrawn) then -- the variable is false when main window is collapsed
 
imgui:text("Hello Dear ImGui!") -- we add a text element to our GUI
 
end
 
imgui:endWindow()
 
  
-- 3 we render our window
 
imgui:endFrame()
 
imgui:render()
 
end
 
  
-- this wouldn't work without listeners
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'''Of course, Gideros Wiki is here to help as well. You will find below some Dear ImGui examples implemented in Gideros Studio.
stage:addEventListener("mouseDown", function(e) imgui:onMouseDown(e) end)
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[[ImGui_Examples]]
stage:addEventListener("mouseUp", function(e) imgui:onMouseUp(e) end)
 
stage:addEventListener("mouseHover", function(e) imgui:onMouseHover(e) end)
 
stage:addEventListener("mouseMove", function(e) imgui:onMouseMove(e) end)
 
stage:addEventListener("mouseWheel", function(e) imgui:onMouseWheel(e) end)
 
stage:addEventListener("keyDown", function(e) imgui:onKeyDown(e) end)
 
stage:addEventListener("keyUp", function(e) imgui:onKeyUp(e) end)
 
stage:addEventListener("keyChar", function(e) imgui:onKeyChar(e) end)
 
stage:addEventListener("enterFrame", enterFrame)
 
</source>
 
  
{|-
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=== Classes ===
| style="width: 50%; vertical-align:top;"|
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<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
=== <translate>Methods</translate> ===
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'''[[ImGui]]'''<br/><!--GIDEROSOBJ:ImGui-->
| style="width: 50%; vertical-align:top;"|
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'''[[ImGui.DrawList]]'''<br/><!--GIDEROSOBJ:ImGui.DrawList-->
=== <translate>Events</translate> ===
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'''[[ImGui.Style]]'''<br/><!--GIDEROSOBJ:ImGui.Style-->
=== <translate>Constants</translate> ===
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</div>
|}
 
  
 
{{GIDEROS IMPORTANT LINKS}}
 
{{GIDEROS IMPORTANT LINKS}}

Latest revision as of 15:27, 13 July 2023

Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2020.9

Description

This is an implementation of the Dear ImGui library.

See full original documentation here: https://pthom.github.io/imgui_manual_online/manual/imgui_manual.html


To use Dear ImGui in your project you need to add the ImGui plugin and call require like so:

require 'ImGui'


This is a brand new plugin in Gideros Studio so it may take some time to document it thoroughly.

In the meantime, the author's GitHub is the best place to get info regarding Dear ImGui Gideros functions.

https://github.com/MultiPain/Gideros_ImGui


Of course, Gideros Wiki is here to help as well. You will find below some Dear ImGui examples implemented in Gideros Studio. ImGui_Examples

Classes