Difference between revisions of "Core.asyncCall"
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=== Description === | === Description === | ||
Launches a function on a separate thread as a background task. | Launches a function on a separate thread as a background task. | ||
− | < | + | <syntaxhighlight lang="lua"> |
Core.asyncCall(task,parameters) | Core.asyncCall(task,parameters) | ||
− | </ | + | </syntaxhighlight> |
Background threads are only executed when the main thread is not running. | Background threads are only executed when the main thread is not running. | ||
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=== Examples === | === Examples === | ||
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local function scaleTextsAndBtn() | local function scaleTextsAndBtn() | ||
local tempFontScale=1.02 | local tempFontScale=1.02 | ||
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Core.asyncCall(scaleTextsAndBtn) | Core.asyncCall(scaleTextsAndBtn) | ||
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'''asyncCall used in a Class and with parameters''' | '''asyncCall used in a Class and with parameters''' | ||
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if self.imgui:button("VALIDATE") then | if self.imgui:button("VALIDATE") then | ||
-- self:gotoScene("levelX") | -- self:gotoScene("levelX") | ||
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) | ) | ||
end | end | ||
− | </ | + | </syntaxhighlight> |
{{Core}} | {{Core}} |
Latest revision as of 15:26, 13 July 2023
Available since: Gideros 2016.06
Class: Core
Description
Launches a function on a separate thread as a background task.
Core.asyncCall(task,parameters)
Background threads are only executed when the main thread is not running.
Parameters
task: (function) function to run in background
parameters: (multiple) multiple parameters to pass to function optional
Examples
local function scaleTextsAndBtn()
local tempFontScale=1.02
Core.yield(.2)
txt1_noads:setScale(tempFontScale)
Core.yield(.1)
txt1_noads:setScale(1)
txt2_plusincome:setScale(tempFontScale)
Core.yield(.1)
txt2_plusincome:setScale(1)
Core.yield(.1)
btn_OK:setScale(1.04)
Core.yield(.2)
btn_OK:setScale(1)
end
Core.asyncCall(scaleTextsAndBtn)
asyncCall used in a Class and with parameters
if self.imgui:button("VALIDATE") then
-- self:gotoScene("levelX")
Core.asyncCall(LevelX.gotoScene, self, "levelX") -- or self.gotoScene, ...
end
...
-- change scene
function LevelX:gotoScene(xscene)
scenemanager:changeScene(
xscene, 1,
transitions[math.random(1, #transitions)],
easings[math.random(1, #easings)]
)
end