Difference between revisions of "Bump"

From GiderosMobile
m (Text replacement - "</source>" to "</syntaxhighlight>")
 
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__NOTOC__
 
__NOTOC__
 
<!-- GIDEROSOBJ:bump -->
 
<!-- GIDEROSOBJ:bump -->
'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
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'''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
'''<translate>Available since</translate>:''' Gideros 2017.8<br/>
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'''Available since:''' Gideros 2017.8<br/>
=== <translate>Description</translate> ===
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<translate>This is a native (and much faster) implementation of excellent bump.lua collision library.
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=== Description ===
  See full original documentations here: https://github.com/kikito/bump.lua
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This is a native (and much faster) implementation of excellent ''bump.lua'' collision library.
  Just require 'cbump' instead of 'bump' to use this native version.</translate>
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<syntaxhighlight lang="lua">
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require "cbump"
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</syntaxhighlight>
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'''See full original documentation here: https://github.com/kikito/bump.lua'''
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You may also have a look at this section [[CBump]], which is '''a full cbump 2D Platformer template'''.
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{|-
 
{|-
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
=== <translate>Methods</translate> ===
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=== Methods ===
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
=== <translate>Events</translate> ===
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=== Events ===
=== <translate>Constants</translate> ===
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=== Constants ===
 
|}
 
|}
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{{GIDEROS IMPORTANT LINKS}}

Latest revision as of 15:27, 13 July 2023

Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2017.8

Description

This is a native (and much faster) implementation of excellent bump.lua collision library.

require "cbump"
See full original documentation here: https://github.com/kikito/bump.lua


You may also have a look at this section CBump, which is a full cbump 2D Platformer template.

Methods

Events

Constants