Difference between revisions of "Bump"
From GiderosMobile
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__NOTOC__ | __NOTOC__ | ||
− | '''<translate>Supported platforms</translate>:''' [[File:Platform android]][[File:Platform ios]][[File:Platform mac]][[File:Platform pc]][[File:Platform html5]][[File:Platform winrt]][[File:Platform win32]]<br/> | + | <languages /> |
+ | <!-- GIDEROSOBJ:bump --> | ||
+ | '''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> | ||
'''<translate>Available since</translate>:''' Gideros 2017.8<br/> | '''<translate>Available since</translate>:''' Gideros 2017.8<br/> | ||
+ | |||
=== <translate>Description</translate> === | === <translate>Description</translate> === | ||
<translate>This is a native (and much faster) implementation of excellent bump.lua collision library. | <translate>This is a native (and much faster) implementation of excellent bump.lua collision library. | ||
See full original documentations here: https://github.com/kikito/bump.lua | See full original documentations here: https://github.com/kikito/bump.lua | ||
− | Just require 'cbump' instead of 'bump' to use this native version.</translate> | + | Just require 'cbump' instead of 'bump' to use this native version. |
+ | </translate> | ||
+ | |||
+ | You may also have a look at this section [[CBump]], which is '''a full cbump 2D Platformer template'''. | ||
+ | |||
{|- | {|- | ||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
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=== <translate>Constants</translate> === | === <translate>Constants</translate> === | ||
|} | |} | ||
+ | |||
+ | {{GIDEROS IMPORTANT LINKS}} |
Revision as of 16:12, 30 January 2020
Supported platforms:
Available since: Gideros 2017.8
Description
This is a native (and much faster) implementation of excellent bump.lua collision library.
See full original documentations here: https://github.com/kikito/bump.lua Just require 'cbump' instead of 'bump' to use this native version.
You may also have a look at this section CBump, which is a full cbump 2D Platformer template.
Methods |
EventsConstants |