Difference between revisions of "Bitmap"

From GiderosMobile
Line 1: Line 1:
 
__NOTOC__
 
__NOTOC__
 +
<!-- GIDEROSOBJ:Bitmap -->
 
'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]]<br/>
 
'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]]<br/>
 
'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
 
'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
Line 10: Line 11:
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
 
=== <translate>Methods</translate> ===
 
=== <translate>Methods</translate> ===
[[Special:MyLanguage/Bitmap.new|Bitmap.new]] ''<translate>creates a new Bitmap object</translate>''<br/>
+
[[Special:MyLanguage/Bitmap.new|Bitmap.new]] ''<translate>creates a new Bitmap object</translate>''<br/><!-- GIDEROSMTD:Bitmap.new -->
[[Special:MyLanguage/Bitmap:getAnchorPoint|Bitmap:getAnchorPoint]] ''<translate>returns the x and y coordinates of the anchor point</translate>''<br/>
+
[[Special:MyLanguage/Bitmap:getAnchorPoint|Bitmap:getAnchorPoint]] ''<translate>returns the x and y coordinates of the anchor point</translate>''<br/><!-- GIDEROSMTD:Bitmap:getAnchorPoint -->
[[Special:MyLanguage/Bitmap:setAnchorPoint|Bitmap:setAnchorPoint]] ''<translate>sets the anchor point</translate>''<br/>
+
[[Special:MyLanguage/Bitmap:setAnchorPoint|Bitmap:setAnchorPoint]] ''<translate>sets the anchor point</translate>''<br/><!-- GIDEROSMTD:Bitmap:setAnchorPoint -->
[[Special:MyLanguage/Bitmap:setTexture|Bitmap:setTexture]] ''<translate>sets the texture</translate>''<br/>
+
[[Special:MyLanguage/Bitmap:setTexture|Bitmap:setTexture]] ''<translate>sets the texture</translate>''<br/><!-- GIDEROSMTD:Bitmap:setTexture -->
[[Special:MyLanguage/Bitmap:setTextureRegion|Bitmap:setTextureRegion]] ''<translate>sets the texture region</translate>''<br/>
+
[[Special:MyLanguage/Bitmap:setTextureRegion|Bitmap:setTextureRegion]] ''<translate>sets the texture region</translate>''<br/><!-- GIDEROSMTD:Bitmap:setTextureRegion -->
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
 
=== <translate>Events</translate> ===
 
=== <translate>Events</translate> ===
 
=== <translate>Constants</translate> ===
 
=== <translate>Constants</translate> ===
 
|}
 
|}

Revision as of 15:54, 31 August 2018

Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.png
Available since: Gideros 2011.6
Inherits from: Sprite

Description


The Bitmap class is used to display texture related objects in the scene tree. It is possible to create Bitmap object from TextureBase or TextureRegion instances.

Methods

Bitmap.new creates a new Bitmap object
Bitmap:getAnchorPoint returns the x and y coordinates of the anchor point
Bitmap:setAnchorPoint sets the anchor point
Bitmap:setTexture sets the texture
Bitmap:setTextureRegion sets the texture region

Events

Constants