Difference between revisions of "B2.createWeldJointDef"

From GiderosMobile
m (Text replacement - "<source" to "<syntaxhighlight")
Line 8: Line 8:
  
 
(Please refer to [[b2.World:createJoint]] function for more information about all the information needed to create a weld joint).
 
(Please refer to [[b2.World:createJoint]] function for more information about all the information needed to create a weld joint).
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
(table) = b2.createWeldJointDef(bodyA,bodyB,anchorAx,anchorAy,anchorBx,anchorBy)
 
(table) = b2.createWeldJointDef(bodyA,bodyB,anchorAx,anchorAy,anchorBx,anchorBy)
 
</source>
 
</source>
Line 25: Line 25:
 
=== Examples ===
 
=== Examples ===
 
'''Weld joint'''
 
'''Weld joint'''
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
local jointDef = b2.createWeldJointDef(body1, body2, 100, 100, 130, 100)
 
local jointDef = b2.createWeldJointDef(body1, body2, 100, 100, 130, 100)
 
local weldJoint = world:createJoint(jointDef)
 
local weldJoint = world:createJoint(jointDef)

Revision as of 15:26, 13 July 2023


Available since: Gideros 2011.6
Class: b2

Description

Creates and returns a weld joint definition table with the bodies, anchors, and reference angle using a world anchor point.

(Please refer to b2.World:createJoint function for more information about all the information needed to create a weld joint). <syntaxhighlight lang="lua"> (table) = b2.createWeldJointDef(bodyA,bodyB,anchorAx,anchorAy,anchorBx,anchorBy) </source>

Parameters

bodyA: (b2.Body) the first attached body
bodyB: (b2.Body) the second attached body
anchorAx: (number) the x coordinate of the world anchor point of bodyA
anchorAy: (number) the y coordinate of the world anchor point of bodyA
anchorBx: (number) the x coordinate of the world anchor point of bodyB
anchorBy: (number) the y coordinate of the world anchor point of bodyB

Return values

Returns (table) a new weld joint definition table

Examples

Weld joint <syntaxhighlight lang="lua"> local jointDef = b2.createWeldJointDef(body1, body2, 100, 100, 130, 100) local weldJoint = world:createJoint(jointDef) </source>





LiquidFun