Difference between revisions of "B2.createWeldJointDef"

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__NOTOC__
 
__NOTOC__
'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
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<languages />
=== <translate>Description</translate> ===
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'''Available since:''' Gideros 2011.6<br/>
<translate><br />
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'''Class:''' [[Special:MyLanguage/b2|b2]]<br/>
Creates and returns a weld joint definition table with the bodies, anchors, and reference angle using a world anchor point.<br />
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(Please refer to [[b2.World:createJoint]] function for more information about all the information needed to create a weld joint).<br />
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=== Description ===
<br /></translate>
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Creates and returns a weld joint definition table with the bodies, anchors, and reference angle using a world anchor point.
 +
 
 +
(Please refer to [[b2.World:createJoint]] function for more information about all the information needed to create a weld joint).
 
<source lang="lua">
 
<source lang="lua">
 
(table) = b2.createWeldJointDef(bodyA,bodyB,anchorAx,anchorAy,anchorBx,anchorBy)
 
(table) = b2.createWeldJointDef(bodyA,bodyB,anchorAx,anchorAy,anchorBx,anchorBy)
 
</source>
 
</source>
=== <translate>Parameters</translate> ===
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'''bodyA''': (b2.Body) <translate>the first attached body</translate> <br/>
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=== Parameters ===
'''bodyB''': (b2.Body) <translate>the second attached body</translate> <br/>
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'''bodyA''': (b2.Body) the first attached body <br/>
'''anchorAx''': (number) <translate>the x coordinate of the world anchor point of bodyA</translate> <br/>
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'''bodyB''': (b2.Body) the second attached body <br/>
'''anchorAy''': (number) <translate>the y coordinate of the world anchor point of bodyA</translate> <br/>
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'''anchorAx''': (number) the x coordinate of the world anchor point of bodyA <br/>
'''anchorBx''': (number) <translate>the x coordinate of the world anchor point of bodyB</translate> <br/>
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'''anchorAy''': (number) the y coordinate of the world anchor point of bodyA <br/>
'''anchorBy''': (number) <translate>the y coordinate of the world anchor point of bodyB</translate> <br/>
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'''anchorBx''': (number) the x coordinate of the world anchor point of bodyB <br/>
=== <translate>Return values</translate> ===
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'''anchorBy''': (number) the y coordinate of the world anchor point of bodyB <br/>
'''<translate>Returns</translate>''' (table) <translate>A new weld joint definition table</translate><br/>
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=== <translate>Examples</translate> ===
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=== Return values ===
'''Weld joint'''<br/>
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'''Returns''' (table) a new weld joint definition table<br/>
<source lang="lua">local jointDef = b2.createWeldJointDef(body1, body2, 100, 100, 130, 100)
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local weldJoint = world:createJoint(jointDef)</source>
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=== Examples ===
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'''Weld joint'''
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<source lang="lua">
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local jointDef = b2.createWeldJointDef(body1, body2, 100, 100, 130, 100)
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local weldJoint = world:createJoint(jointDef)
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</source>
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{{B2}}

Revision as of 04:59, 17 February 2020


Available since: Gideros 2011.6
Class: b2

Description

Creates and returns a weld joint definition table with the bodies, anchors, and reference angle using a world anchor point.

(Please refer to b2.World:createJoint function for more information about all the information needed to create a weld joint).

(table) = b2.createWeldJointDef(bodyA,bodyB,anchorAx,anchorAy,anchorBx,anchorBy)

Parameters

bodyA: (b2.Body) the first attached body
bodyB: (b2.Body) the second attached body
anchorAx: (number) the x coordinate of the world anchor point of bodyA
anchorAy: (number) the y coordinate of the world anchor point of bodyA
anchorBx: (number) the x coordinate of the world anchor point of bodyB
anchorBy: (number) the y coordinate of the world anchor point of bodyB

Return values

Returns (table) a new weld joint definition table

Examples

Weld joint

local jointDef = b2.createWeldJointDef(body1, body2, 100, 100, 130, 100)
local weldJoint = world:createJoint(jointDef)





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