B2.createPulleyJointDef

Revision as of 11:03, 23 August 2018 by Hgy29 (talk | contribs) (Created page with "__NOTOC__ '''Available since:''' Gideros 2011.6<br/> === Description === <br /> Creates and returns a pulley joint definition table with the bodies, anchors, lengths, max leng...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Available since: Gideros 2011.6

Description


Creates and returns a pulley joint definition table with the bodies, anchors, lengths, max lengths, and ratio using the world anchors.
(Please refer to b2.World:createJoint function for more information about all the information needed to create a pulley joint).

(table), = b2.createPulleyJointDef(bodyAbodyBgroundAnchorAxgroundAnchorAygroundAnchorBxgroundAnchorByanchorAxanchorAyanchorBxanchorByratio,)

'bodyA: (b2.Body) the first attached body '
'bodyB: (b2.Body) the second attached body '
'groundAnchorAx: (number) the x coordinate of the first ground anchor in world coordinates. This point never moves. '
'groundAnchorAy: (number) the y coordinate of the first ground anchor in world coordinates. This point never moves. '
'groundAnchorBx: (number) the x coordinate of the second ground anchor in world coordinates. This point never moves. '
'groundAnchorBy: (number) the y coordinate of the second ground anchor in world coordinates. This point never moves. '
'anchorAx: (number) the x coordinate of the world anchor point of bodyA '
'anchorAy: (number) the y coordinate of the world anchor point of bodyA '
'anchorBx: (number) the x coordinate of the world anchor point of bodyB '
'anchorBy: (number) the y coordinate of the world anchor point of bodyB '
'ratio: (number) the pulley ratio, used to simulate a block-and-tackle '
Returns (table) A new pulley joint definition table