Difference between revisions of "B2.createPulleyJointDef"

(Created page with "__NOTOC__ '''Available since:''' Gideros 2011.6<br/> === Description === <br /> Creates and returns a pulley joint definition table with the bodies, anchors, lengths, max leng...")
 
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<source lang="lua">
 
<source lang="lua">
(table), = b2.createPulleyJointDef(bodyAbodyBgroundAnchorAxgroundAnchorAygroundAnchorBxgroundAnchorByanchorAxanchorAyanchorBxanchorByratio,)
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(table) = b2.createPulleyJointDef(bodyA,bodyB,groundAnchorAx,groundAnchorAy,groundAnchorBx,groundAnchorBy,anchorAx,anchorAy,anchorBx,anchorBy,ratio)
 
</source>
 
</source>
'''bodyA:''' (b2.Body) the first attached body ''''''<br/>
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'''bodyA''': (b2.Body) the first attached body ''''''<br/>
'''bodyB:''' (b2.Body) the second attached body ''''''<br/>
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'''bodyB''': (b2.Body) the second attached body ''''''<br/>
'''groundAnchorAx:''' (number) the x coordinate of the first ground anchor in world coordinates. This point never moves. ''''''<br/>
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'''groundAnchorAx''': (number) the x coordinate of the first ground anchor in world coordinates. This point never moves. ''''''<br/>
'''groundAnchorAy:''' (number) the y coordinate of the first ground anchor in world coordinates. This point never moves. ''''''<br/>
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'''groundAnchorAy''': (number) the y coordinate of the first ground anchor in world coordinates. This point never moves. ''''''<br/>
'''groundAnchorBx:''' (number) the x coordinate of the second ground anchor in world coordinates. This point never moves. ''''''<br/>
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'''groundAnchorBx''': (number) the x coordinate of the second ground anchor in world coordinates. This point never moves. ''''''<br/>
'''groundAnchorBy:''' (number) the y coordinate of the second ground anchor in world coordinates. This point never moves. ''''''<br/>
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'''groundAnchorBy''': (number) the y coordinate of the second ground anchor in world coordinates. This point never moves. ''''''<br/>
'''anchorAx:''' (number) the x coordinate of the world anchor point of bodyA ''''''<br/>
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'''anchorAx''': (number) the x coordinate of the world anchor point of bodyA ''''''<br/>
'''anchorAy:''' (number) the y coordinate of the world anchor point of bodyA ''''''<br/>
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'''anchorAy''': (number) the y coordinate of the world anchor point of bodyA ''''''<br/>
'''anchorBx:''' (number) the x coordinate of the world anchor point of bodyB ''''''<br/>
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'''anchorBx''': (number) the x coordinate of the world anchor point of bodyB ''''''<br/>
'''anchorBy:''' (number) the y coordinate of the world anchor point of bodyB ''''''<br/>
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'''anchorBy''': (number) the y coordinate of the world anchor point of bodyB ''''''<br/>
'''ratio:''' (number) the pulley ratio, used to simulate a block-and-tackle ''''''<br/>
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'''ratio''': (number) the pulley ratio, used to simulate a block-and-tackle ''''''<br/>
 
'''Returns''' (table) A new pulley joint definition table<br/>
 
'''Returns''' (table) A new pulley joint definition table<br/>

Revision as of 10:17, 23 August 2018

Available since: Gideros 2011.6

Description


Creates and returns a pulley joint definition table with the bodies, anchors, lengths, max lengths, and ratio using the world anchors.
(Please refer to b2.World:createJoint function for more information about all the information needed to create a pulley joint).

(table) = b2.createPulleyJointDef(bodyA,bodyB,groundAnchorAx,groundAnchorAy,groundAnchorBx,groundAnchorBy,anchorAx,anchorAy,anchorBx,anchorBy,ratio)

'bodyA: (b2.Body) the first attached body '
'bodyB: (b2.Body) the second attached body '
'groundAnchorAx: (number) the x coordinate of the first ground anchor in world coordinates. This point never moves. '
'groundAnchorAy: (number) the y coordinate of the first ground anchor in world coordinates. This point never moves. '
'groundAnchorBx: (number) the x coordinate of the second ground anchor in world coordinates. This point never moves. '
'groundAnchorBy: (number) the y coordinate of the second ground anchor in world coordinates. This point never moves. '
'anchorAx: (number) the x coordinate of the world anchor point of bodyA '
'anchorAy: (number) the y coordinate of the world anchor point of bodyA '
'anchorBx: (number) the x coordinate of the world anchor point of bodyB '
'anchorBy: (number) the y coordinate of the world anchor point of bodyB '
'ratio: (number) the pulley ratio, used to simulate a block-and-tackle '
Returns (table) A new pulley joint definition table