Difference between revisions of "B2.createGearJointDef"

From GiderosMobile
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__NOTOC__
 
__NOTOC__
'''Available since:''' Gideros 2011.6<br/>
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'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
=== Description ===
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=== <translate>Description</translate> ===
 
<translate><br />
 
<translate><br />
 
Creates and returns a gear joint definition table.<br />
 
Creates and returns a gear joint definition table.<br />
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(table) = b2.createGearJointDef(bodyA,bodyB,joint1,joint2,ratio)
 
(table) = b2.createGearJointDef(bodyA,bodyB,joint1,joint2,ratio)
 
</source>
 
</source>
=== Parameters ===
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=== <translate>Parameters</translate> ===
 
'''bodyA''': (b2.Body) <translate>the first attached body</translate> <br/>
 
'''bodyA''': (b2.Body) <translate>the first attached body</translate> <br/>
 
'''bodyB''': (b2.Body) <translate>the second attached body</translate> <br/>
 
'''bodyB''': (b2.Body) <translate>the second attached body</translate> <br/>
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'''joint2''': (b2.Joint) <translate>the second revolute/prismatic joint attached to the gear joint</translate> <br/>
 
'''joint2''': (b2.Joint) <translate>the second revolute/prismatic joint attached to the gear joint</translate> <br/>
 
'''ratio''': (number, default = 1) <translate>the gear ratio</translate> <br/>
 
'''ratio''': (number, default = 1) <translate>the gear ratio</translate> <br/>
=== Return values ===
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=== <translate>Return values</translate> ===
'''Returns''' (table) <translate>A new gear joint definition table</translate><br/>
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'''<translate>Returns</translate>''' (table) <translate>A new gear joint definition table</translate><br/>
=== Examples ===
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=== <translate>Examples</translate> ===
 
'''Gear joint combining revolute and prismatic joints'''<br/>
 
'''Gear joint combining revolute and prismatic joints'''<br/>
 
<source lang="lua">--create empty box2d body for joint
 
<source lang="lua">--create empty box2d body for joint

Revision as of 08:29, 24 August 2018

Available since: Gideros 2011.6

Description


Creates and returns a gear joint definition table.
(Please refer to b2.World:createJoint function for more information about all the information needed to create a gear joint).

(table) = b2.createGearJointDef(bodyA,bodyB,joint1,joint2,ratio)

Parameters

bodyA: (b2.Body) the first attached body
bodyB: (b2.Body) the second attached body
joint1: (b2.Joint) the first revolute/prismatic joint attached to the gear joint
joint2: (b2.Joint) the second revolute/prismatic joint attached to the gear joint
ratio: (number, default = 1) the gear ratio

Return values

Returns (table) A new gear joint definition table

Examples

Gear joint combining revolute and prismatic joints

--create empty box2d body for joint
local ground = world:createBody({})

--create revolute joint
--note that ground should be passed as first parameter here
local jointDef = b2.createRevoluteJointDef(ground, body1, 300, 300)
local revoluteJoint = world:createJoint(jointDef)
--set motor
revoluteJoint:setMaxMotorTorque(1)
revoluteJoint:enableMotor(true)

--axisx, 	axisy	values usually between 0 and 1
--note that ground should be passed as first parameter here
local jointDef = b2.createPrismaticJointDef(ground, body2, 350, 100, 0.3, 1)
local prismaticJoint = world:createJoint(jointDef)
--set motor
prismaticJoint:setMaxMotorForce(1)
prismaticJoint:enableMotor(true)


--create gear joint using two already created joints
local jointDef = b2.createGearJointDef(body1, body2, revoluteJoint, prismaticJoint, 1)
local gearJoint = world:createJoint(jointDef)