Difference between revisions of "B2.createDistanceJointDef"

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m (Text replacement - "</source>" to "</syntaxhighlight>")
 
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__NOTOC__
 
__NOTOC__
 
'''Available since:''' Gideros 2011.6<br/>
 
'''Available since:''' Gideros 2011.6<br/>
 +
'''Class:''' [[b2]]<br/>
 +
 
=== Description ===
 
=== Description ===
<br />
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Creates and returns a distance joint definition table with the bodies, anchors, and length using the world anchors.
Creates and returns a distance joint definition table with the bodies, anchors, and length using the world anchors.<br />
+
 
(Please refer to [[b2.World:createJoint]] function for more information about all the information needed to create a distance joint).<br />
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(Please refer to [[b2.World:createJoint]] function for more information about all the information needed to create a distance joint).
<br />
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<syntaxhighlight lang="lua">
<source lang="lua">
 
 
(table) = b2.createDistanceJointDef(bodyA,bodyB,anchorAx,anchorAy,anchorBx,anchorBy)
 
(table) = b2.createDistanceJointDef(bodyA,bodyB,anchorAx,anchorAy,anchorBx,anchorBy)
</source>
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</syntaxhighlight>
 +
 
 
=== Parameters ===
 
=== Parameters ===
'''bodyA''': (b2.Body) the first attached body <br/>
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'''bodyA''': (b2.Body) the first attached body<br/>
'''bodyB''': (b2.Body) the second attached body <br/>
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'''bodyB''': (b2.Body) the second attached body<br/>
'''anchorAx''': (number) the x coordinate of the world anchor point of bodyA <br/>
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'''anchorAx''': (number) the x coordinate of the world anchor point of bodyA<br/>
'''anchorAy''': (number) the y coordinate of the world anchor point of bodyA <br/>
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'''anchorAy''': (number) the y coordinate of the world anchor point of bodyA<br/>
'''anchorBx''': (number) the x coordinate of the world anchor point of bodyB <br/>
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'''anchorBx''': (number) the x coordinate of the world anchor point of bodyB<br/>
'''anchorBy''': (number) the y coordinate of the world anchor point of bodyB <br/>
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'''anchorBy''': (number) the y coordinate of the world anchor point of bodyB<br/>
 +
 
 
=== Return values ===
 
=== Return values ===
'''Returns''' (table) A new distance joint definition table<br/>
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'''Returns''' (table) a new distance joint definition table<br/>
=== Examples ===
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'''Distance joint'''<br/>
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=== Example ===
<source lang="lua">local jointDef = b2.createDistanceJointDef(body1, body2, 100, 100, 200, 100)
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<syntaxhighlight lang="lua">
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local jointDef = b2.createDistanceJointDef(body1, body2, 100, 100, 200, 100)
 
local distanceJoint = world:createJoint(jointDef)
 
local distanceJoint = world:createJoint(jointDef)
--by default length between two bodies is the length they have between them when joint was created
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--by default length between two bodies is the length they have between them when joint was created but it is possible to change it using:
--but it is possilbe to change it using
 
 
distanceJoint:setLength(200)
 
distanceJoint:setLength(200)
 
distanceJoint:setDampingRatio(0.5)
 
distanceJoint:setDampingRatio(0.5)
distanceJoint:setFrequency(4)</source>
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distanceJoint:setFrequency(4)
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</syntaxhighlight>
 +
 
 +
{{B2}}

Latest revision as of 14:26, 13 July 2023

Available since: Gideros 2011.6
Class: b2

Description

Creates and returns a distance joint definition table with the bodies, anchors, and length using the world anchors.

(Please refer to b2.World:createJoint function for more information about all the information needed to create a distance joint).

(table) = b2.createDistanceJointDef(bodyA,bodyB,anchorAx,anchorAy,anchorBx,anchorBy)

Parameters

bodyA: (b2.Body) the first attached body
bodyB: (b2.Body) the second attached body
anchorAx: (number) the x coordinate of the world anchor point of bodyA
anchorAy: (number) the y coordinate of the world anchor point of bodyA
anchorBx: (number) the x coordinate of the world anchor point of bodyB
anchorBy: (number) the y coordinate of the world anchor point of bodyB

Return values

Returns (table) a new distance joint definition table

Example

local jointDef = b2.createDistanceJointDef(body1, body2, 100, 100, 200, 100)
local distanceJoint = world:createJoint(jointDef)
--by default length between two bodies is the length they have between them when joint was created but it is possible to change it using:
distanceJoint:setLength(200)
distanceJoint:setDampingRatio(0.5)
distanceJoint:setFrequency(4)





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