Difference between revisions of "B2.RopeJoint"

From GiderosMobile
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Warning: if you attempt to change the maximum length during the simulation you will get some non-physical behavior.<br />
 
Warning: if you attempt to change the maximum length during the simulation you will get some non-physical behavior.<br />
 
A model that would allow you to dynamically modify the length would have some sponginess, so I chose not to implement it that way.<br />
 
A model that would allow you to dynamically modify the length would have some sponginess, so I chose not to implement it that way.<br />
See [[b2.DistanceJoint]] if you want to dynamically control length. <br />
+
See [[Special:MyLanguage/b2.DistanceJoint|b2.DistanceJoint]] if you want to dynamically control length. <br />
 
<br /></translate>
 
<br /></translate>
 
{|-
 
{|-
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
 
=== Methods ===
 
=== Methods ===
[[b2.RopeJoint:getMaxLength]] <br/>
+
[[Special:MyLanguage/b2.RopeJoint:getMaxLength|b2.RopeJoint:getMaxLength]] <br/>
[[b2.RopeJoint:setMaxLength]] <br/>
+
[[Special:MyLanguage/b2.RopeJoint:setMaxLength|b2.RopeJoint:setMaxLength]] <br/>
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
 
=== Events ===
 
=== Events ===
 
=== Constants ===
 
=== Constants ===
 
|}
 
|}

Revision as of 17:36, 23 August 2018

Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6

Description


A rope joint enforces a maximum distance between two points on two bodies. It has no other effect.
Warning: if you attempt to change the maximum length during the simulation you will get some non-physical behavior.
A model that would allow you to dynamically modify the length would have some sponginess, so I chose not to implement it that way.
See b2.DistanceJoint if you want to dynamically control length.

Methods

b2.RopeJoint:getMaxLength
b2.RopeJoint:setMaxLength

Events

Constants