Difference between revisions of "B2.RopeJoint"

From GiderosMobile
 
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__NOTOC__
 
__NOTOC__
'''Supported platforms:''' android, ios, mac, pc<br/>
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<languages />
'''Available since:''' Gideros 2011.6<br/>
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<!-- GIDEROSOBJ:b2.RopeJoint -->
=== Description ===
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'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
<translate><br />
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'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
A rope joint enforces a maximum distance between two points on two bodies. It has no other effect.<br />
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'''<translate>Inherits from</translate>:''' [[Special:MyLanguage/b2.Joint|b2.Joint]]<br/>
Warning: if you attempt to change the maximum length during the simulation you will get some non-physical behavior.<br />
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A model that would allow you to dynamically modify the length would have some sponginess, so I chose not to implement it that way.<br />
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=== <translate>Description</translate> ===
See [[b2.DistanceJoint]] if you want to dynamically control length. <br />
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A rope joint enforces a maximum distance between two points on two bodies. It has no other effect.
<br /></translate>
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'''Warning''': if you attempt to change the maximum length during the simulation you will get some non-physical behavior.
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A model that would allow you to dynamically modify the length would have some sponginess, so I chose not to implement it that way. See [[Special:MyLanguage/b2.DistanceJoint|b2.DistanceJoint]] if you want to dynamically control length.
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{|-
 
{|-
| style="width: 50%;"|
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| style="width: 50%; vertical-align:top;"|
=== Methods ===
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=== <translate>Methods</translate> ===
[[b2.RopeJoint:getMaxLength]] {{<translate></translate>}}<br/>
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[[Special:MyLanguage/b2.RopeJoint:getMaxLength|b2.RopeJoint:getMaxLength]] <br/><!-- GIDEROSMTD:b2.RopeJoint:getMaxLength()  -->
[[b2.RopeJoint:setMaxLength]] {{<translate></translate>}}<br/>
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[[Special:MyLanguage/b2.RopeJoint:setMaxLength|b2.RopeJoint:setMaxLength]] <br/><!-- GIDEROSMTD:b2.RopeJoint:setMaxLength(maxLength)  -->
| style="width: 50%;"|
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=== Events ===
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| style="width: 50%; vertical-align:top;"|
=== Constants ===
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=== <translate>Events</translate> ===
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=== <translate>Constants</translate> ===
 
|}
 
|}
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----
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*'''[[B2.Joint]]'''
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*'''[[LiquidFun]]'''

Latest revision as of 16:11, 18 February 2020


Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2011.6
Inherits from: b2.Joint

Description

A rope joint enforces a maximum distance between two points on two bodies. It has no other effect.

Warning: if you attempt to change the maximum length during the simulation you will get some non-physical behavior.

A model that would allow you to dynamically modify the length would have some sponginess, so I chose not to implement it that way. See b2.DistanceJoint if you want to dynamically control length.

Methods

b2.RopeJoint:getMaxLength
b2.RopeJoint:setMaxLength

Events

Constants