Difference between revisions of "B2.PolygonShape"

From GiderosMobile
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__NOTOC__
 
__NOTOC__
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<!-- GIDEROSOBJ:b2.PolygonShape -->
 
'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]]<br/>
 
'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]]<br/>
 
'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
 
'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
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| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
 
=== <translate>Methods</translate> ===
 
=== <translate>Methods</translate> ===
[[Special:MyLanguage/b2.PolygonShape.new|b2.PolygonShape.new]] <br/>
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[[Special:MyLanguage/b2.PolygonShape.new|b2.PolygonShape.new]] <br/><!-- GIDEROSMTD:b2.PolygonShape.new -->
[[Special:MyLanguage/b2.PolygonShape:set|b2.PolygonShape:set]] ''<translate>sets vertices</translate>''<br/>
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[[Special:MyLanguage/b2.PolygonShape:set|b2.PolygonShape:set]] ''<translate>sets vertices</translate>''<br/><!-- GIDEROSMTD:b2.PolygonShape:set -->
[[Special:MyLanguage/b2.PolygonShape:setAsBox|b2.PolygonShape:setAsBox]] ''<translate>set vertices to represent an oriented box</translate>''<br/>
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[[Special:MyLanguage/b2.PolygonShape:setAsBox|b2.PolygonShape:setAsBox]] ''<translate>set vertices to represent an oriented box</translate>''<br/><!-- GIDEROSMTD:b2.PolygonShape:setAsBox -->
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
 
=== <translate>Events</translate> ===
 
=== <translate>Events</translate> ===
 
=== <translate>Constants</translate> ===
 
=== <translate>Constants</translate> ===
 
|}
 
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Revision as of 15:57, 31 August 2018

Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.png
Available since: Gideros 2011.6
Inherits from: b2.Shape

Description


A convex polygon. It is assumed that the interior of the polygon is to the left of each edge.

Examples

Create a square box2d box

--create box2d physical object
local body = world:createBody{type = b2.STATIC_BODY}
local poly = b2.PolygonShape.new()
poly:setAsBox(100, 100)
local fixture = body:createFixture{shape = poly, density = 1.0, 
friction = 0.1, restitution = 0.2}

Methods

b2.PolygonShape.new
b2.PolygonShape:set sets vertices
b2.PolygonShape:setAsBox set vertices to represent an oriented box

Events

Constants