Difference between revisions of "B2.PolygonShape"

From GiderosMobile
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friction = 0.1, restitution = 0.2}</source>
 
friction = 0.1, restitution = 0.2}</source>
 
{|-
 
{|-
| style="width: 50%;"|
+
| style="width: 50%; vertical-align:top;"|
 
=== Methods ===
 
=== Methods ===
[[b2.PolygonShape.new]] {{<translate></translate>}}<br/>
+
[[b2.PolygonShape.new]] ''<translate></translate>''<br/>
[[b2.PolygonShape:set]] {{<translate>sets vertices</translate>}}<br/>
+
[[b2.PolygonShape:set]] ''<translate>sets vertices</translate>''<br/>
[[b2.PolygonShape:setAsBox]] {{<translate>set vertices to represent an oriented box</translate>}}<br/>
+
[[b2.PolygonShape:setAsBox]] ''<translate>set vertices to represent an oriented box</translate>''<br/>
| style="width: 50%;"|
+
| style="width: 50%; vertical-align:top;"|
 
=== Events ===
 
=== Events ===
 
=== Constants ===
 
=== Constants ===
 
|}
 
|}

Revision as of 15:31, 23 August 2018

Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6

Description


A convex polygon. It is assumed that the interior of the polygon is to the left of each edge.

Examples

Create a square box2d box

--create box2d physical object
local body = world:createBody{type = b2.STATIC_BODY}
local poly = b2.PolygonShape.new()
poly:setAsBox(100, 100)
local fixture = body:createFixture{shape = poly, density = 1.0, 
friction = 0.1, restitution = 0.2}

Methods

b2.PolygonShape.new '
b2.PolygonShape:set sets vertices
b2.PolygonShape:setAsBox set vertices to represent an oriented box

Events

Constants