Difference between revisions of "B2.PolygonShape"

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=== Examples ===
 
=== Examples ===
 
'''Create a square box2d box'''
 
'''Create a square box2d box'''
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--create box2d physical object
 
--create box2d physical object
 
local body = world:createBody{type = b2.STATIC_BODY}
 
local body = world:createBody{type = b2.STATIC_BODY}
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poly:setAsBox(100, 100)
 
poly:setAsBox(100, 100)
 
local fixture = body:createFixture{shape = poly, density = 1.0, friction = 0.1, restitution = 0.2}
 
local fixture = body:createFixture{shape = poly, density = 1.0, friction = 0.1, restitution = 0.2}
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Latest revision as of 17:51, 12 July 2023


Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2011.6
Inherits from: b2.Shape

Description

A convex polygon. It is assumed that the interior of the polygon is to the left of each edge.

Examples

Create a square box2d box

--create box2d physical object
local body = world:createBody{type = b2.STATIC_BODY}
local poly = b2.PolygonShape.new()
poly:setAsBox(100, 100)
local fixture = body:createFixture{shape = poly, density = 1.0, friction = 0.1, restitution = 0.2}

Methods

b2.PolygonShape.new creates a new polygon shape
b2.PolygonShape:set sets vertices
b2.PolygonShape:setAsBox set vertices to represent an oriented box

Events

Constants